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Type: Boss Fight Goal: Slay Aegaeus, the storm god. Max Players:One
Description:
With rumors of an ancient race resurrecting their storm god, Aegaeus, you venture downward into the depths of their dark citadel to stop them.
Aegaeus is a platformer game where you can jump to different areas while collecting gold and items to prepare for the mini-boss and final boss below the starting area.
· 2D-Style Platformer View & Controls
· Arrow Key Movement
· Momentum System (Affects Movement Speed/Jump Height)
· Projectile Blocking/Parrying System
· Simple F Key Attack/Skill Hotkeys
· Hotkey Combos to Unleash Devastating Attacks
· Arrow System (For Bow)
· Multiple Difficulties to Learn/Test Yourself
· Multiple endings (based on difficulties)
· Eerie Dungeon Environment
· Multiboard Cooldown/HP/Resource Stock Display
· Preparation Shop NPC (Before the Boss)
· Uniquely-Designed Items for Varied Purposes
· Mini-Boss
· Boss/Mini-Boss 'Cinematic' Intros
· 5 Hidden Gold Stashes
Movement
Up Arrow: Jump
Right Arrow: Move Right
Left Arrow: Move Left
Double-Tap Right Arrow: Dash Right (Ground Only)
Double-Tap Left Arrow: Dash Left (Ground Only)
Down Arrow (Hold): Crouch
Combos
F1 + F2: Bladestorm (Full Circle Sword + Kick Damage)
F4 + F1: Phoenix Blade (Sword Damage + Short Range Projectile)
F4 + F2: Explosive Kick (High Damage)
F4 + F3: Flame Arrow (Piercing)
Down Arrow + F2: Shield Block (Iron Shield Must Be Purchased)
· Fixed NPC 'Chat' feature & added new message
· Slightly improved the loading screen
· Periodic movements now flow smoother
· Gravity variables tweaked to fit new movement speeds
Grendel:
Faceless One Huntsman (+Missiles)
Faceless One Mastermind (+Missiles)
300's leonidas:
Thief (Animations Compiled by Graber)
BurninRose:
TornadoMissile
Buster:
Fire Pit FX
Champara Bros:
Energy Shield
Lightning Bolt
Chriz.:
Treasure Chest
communist_orc:
Spike Trap
Deolrin:
Crate
Forgotten_Warlord:
Fire Sword
Guardian:
Bag With Gold
iNfraNe:
Water
judash137:
Cure
Kitabatake:
Quiver
Longsword
Mail Armor
Wood Bow
marcus158:
Lightning Aura
Mulgrim:
Bulwark of Azzinoth
Radagast:
Faceless Mutant Mage
Rondo:
Barrel
shamanyouranus:
Water Shield
sPy:
Fire Bomb
Watery Swipe
Tickles:
Cracks
Webs
Stone Boxes
Vermillion Edict:
Goblin Alchemist
xXm0rpH3usXx:
Torch
DyIansMusic:
Eerie (Music)
Fired Earth Music:
Absolute Magnitude
FreqMan:
Door Opens and Shuts
jackson:
Antique Cash Register
Leady:
Locked Door
Michel Baradari:
Explosion
qubodup:
Wobble
Water Drips
JumpLand
trettfilms:
Injured Grunts
Twisted Jukebox:
Rising Phoenix
Because this was an experiment in making a platforming game, pathing and movement may feel a bit jagged at times. There should be no lag from this map, so all graphic settings should be at their highest. Your light quality must be at its highest setting to view the game properly.
Personal Notes:
This is another map I wasn't too motivated to work on after the contest was over, but I'll get around to improving it over time. Feel free to leave suggestions or glitches so I know what to work on in the (hopefully near) future, or what to include/exclude from future maps. The only thing that will never be done for sure is making this into a multiplayer map.
Vengeancekael - [Contact]
Date: 2012/Aug/22 01:05:53
Comment: [Approved]
A very original and yet unseen type of map in Warcraft 3, however it's quite short.
Resource Moderation - Rules
Oh nice you've uploaded this one ^.^
Love it!
Rated it 4/5, it's really neat and fun to play, also a genre yet unseen in Warcraft 3, but it's kinda short ;P
(Also I think I already kinda reviewed your map during the contest somewhere)
Anyway, yeah I wish I had the motivation to make it longer, but the platform pathing is a pain to deal with. One of these days I'll be adding more to it.
Make a generator that can read SLKs and import from Excel?
On to the map itself, I didn't like it. You've clearly put a lot of effort into it, which is good. Some especially good points were the attack animations (timing, response, combos, etc), graphics (obviously), and the rather challenging boss.
In my opinion, arrow keys can't and won't work well in Warcraft 3, the laggy response just isn't good enough for this gameplay. The only way this type of map would possibly work for me would be to use mouse clicks.
Actually I can see by the way that you made this map you can actually possibly use a right click method for an alternative to using arrows with it actually also being more custom movement manageable and fun. ^^
Really great map .I'm looking forwards to playing this map with longer missions and more players ... I know it's hard but trust me .. Multiplayer maps are funnier than the single player ones . And I will mention you in credits because I took some triggers , And it was really hard and heavy to make it MUI and MPI with adding some arrays and multiple triggers . And I think i will do this to your map too and I will upload it so I make it Aegaeus Multiplayer Map , That's if you agree .
How are you supposed to kill the guardian if he teleports when getting close to him and no more arrows are in the quiver?
The controls are a bit latency based but it's OK.
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