• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Majesty Guilds Time_v0.69.2

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Majesty Guild Time - This time, you're not playing as the King, but rather as a guild. As a vassal of the King, you'll be responsible for building structures to promote the kingdom's prosperity. However, you'll encounter monsters and need to defend against them. Recruit heroes, cast spells, and place flags!When creating this map, I drew inspiration from the game Majesty: The Fantasy Kingdom Sim. Similar to the game itself, this map doesn't have a distinct storyline. Instead, you'll embark on 17 missions, but this time, you'll be doing it with a group of friends.


Gameplay
As you might have guessed, the main focus here is on strategy, however, still a well-pumped hero can cause trouble.
Missions are made with the calculation to convey a similar experience from the original game. And to complement it.
To better understand how to play this game, I will list the general abilities of the guild:
Can set flags
Resurrect heroes
Summon workers

And that's not all, it's important to note that there are "General Buildings" (needed to increase income) that you share with allied guilds. And there are "Guild Buildings" that are unique to you, where you can make learn unique upgrades for your guild and heroes. Your main income depends on the "General Buildings" you have built, as almost every building in this category generates income.
You may find it difficult to understand the map, especially if you are not familiar with the game Majesty: The Fantasy Kingdom Sim. However, if you do understand it, I can assure you that the map will be a great experience.


Key Features
  • AI heroes inspired by the game Majesty: The Fantasy Kingdom Sim.
  • Bonuses that complement the gameplay of guilds
  • If you take the "Guild Master" bonus, you can play 1 RPG hero.
  • Each guild has two options for development.

Null, Sunchips, Ujimasa Hojo, Em!, Cavman, epsilon, IrokeZ, HerrDave, 67chrome, ILH, PrinceYaser,
General Frank, Legal_Ease. Praytic, Vinz, WereElf, gnjtrknjkrn3s, Tranquili, loktar, Direfury, 8512590215848, Moy, Keinne,
SuPa, Dainjerxoan, Gluma, SuNdee, lux19, Aldeia, tillinghast, WilliamBz, Mephestrial, Supernatural_Being, Infrisios, Sin'dorei300, NFWar, ThompZon, Tarrasque, Mike

v 0.69
1) Fixed a bug with the destruction of the guild.
2) Now it correctly resets improvements after the destruction of the market, blacksmith, and magic shop.
3) The range of the "Move" spell of the dwarf guild has been restored to the same value as that of the rangers.
4) The hero should not work during "Divine Intervention" and prevent the AI from controlling the player.
5) A new mechanic for "Random Game" - lair mutations. The lair can change its color to red, green, black, or blue.
6) Trade posts in the "Trade Routes" and "Destroy the Castle" objectives spawn in the center, as was the case in PVP
7) Ice and Green Dragons have gained 20 physical block. This means they receive 20 less physical damage. Increased dragon damage spread - 1 - 12 > 2 - 24
8) Add bears to the werebear camp.
9) "Fervus Sign" recharge reduced 55> 30 sec. Additionally, the "Mark of Fervus" reduces magic damage by 70%. Animals under the "Sign of Fervus" deal 50% more damage.
10)"Spider Hunter" is weakened: Health reduced 350>190. Attack speed slowed down - 1.20 >2.50
11)The agreement with the blacksmiths no longer reduces physical damage to dwarves by 30%>0%.
12)Helia Archer's attack speed is reduced 1.82>2.4 "Fire Arrows" at level 5 are weakened and deal less magic damage 25>15 As well as experience.
13)Helia's archer on master, gets a new passive "Blessing of Helia" attacking an enemy has a 5% chance to increase attack power by 3, forever.
14)Now both hardworking and ordinary gnomes can build buildings. "Hardworking" have a 4% chance when repairing or building to increase the health of the building by 50.
15)Starting from day 7, the "Old Cemetery" will spawn 1 animated armor and a sniper skeleton that will demolish buildings.
16) Thunder Lizard's health has been reduced to 4000>700.
17) The priest and the Priest of fairies are created faster in the guild. 15>3 seconds.
18)The aura effect has been enhanced, and units now deal 100% more physical damage. Reduces the received magic damage by 50%. (Priest of Fairies)
19)The radius of Gnome repairs is now limited.
20)The price of the Gnome Shaman is 100>200.

v 0.69.2
1) Bug fix: Some guild buildings could not be rebuilt after they were destroyed.
2) Red runes add more agility and attack power.
3) The "Power of the Sun" now affects the Archers of Helia. Adds a 20% chance of using "Sunstroke" to increase physical damage by 3, stacked. Price increased 2600>5200. (The Archers of Helia)
4) "Wild Windbreaker's Whim" reduces the 5>10 sec cooldown of the Bear Form. The cost of the upgrade has increased from 1500>4500. (Druids)
5) The Priest of the Fae, an additional effect of +100% physical damage, now only works on Female Elves. (Elves)
6) "Divine Shield" now reduces magic damage, previously it only added magic resistance. (Paladins)
7) Reduced the income from cutting down the "Sawmill" tree by 4 times. Reduced the cooldown from 2>1 seconds. Ents can only appear if more than 100 trees are cut down. Only regular ents, not dark ents, can appear.
8) The "Chain of Lightning" no longer spreads to enemy buildings and heroes.
9) Reduced the cost of the "Dwarf Tower" from 1550>1000, and increased its defense from 5>9.(The Dwarf Guild)
10) Gnomes are more active in repairing and helping to build buildings.
11) Guild protection has been increased by 3 times, excluding thieves and gnomes. The Dwarf Guild has its protection increased to 20.
12) The protection of common buildings and the brothel has been increased.
13) The location of the "Landowner" and "Guild Master" bonuses has been changed.
Previews
Contents

Majesty Guilds Time_v0.69.2 (Map)

Back
Top