• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

advice on improving this model

Status
Not open for further replies.
im curerrently making a launch octopus model from megaman x. i havent made a skin for it yet. but before i do id like to get some advice on how to improve it first
this is what its supposed to look like
625.jpg

this is the model
ss0000octo.jpg
 
greyarchon-thnx i forgot about those other 2 tenticles, but fo the head, im just making it rotate at the waist, since he has no neck. but i also noticed about my model that the end of the tenticels need to be wider, and theres no little barrel stub at the end. anyways metabee, ill probably add 2 speres for eyes and a curved cylinder for the overlapping eyebrows. could someone also tell me how i can add bones with animtions, that would be nice.
 
Level 12
Joined
Aug 10, 2004
Messages
1,141
The upper arms look too high up, lower them
The back of the head looks like a cancer, shoten it and make the actual face smaller
Looks like he's kinda chubby so make him a bit skinnier

Afroknight- I'm very pleased to see you did this
I actually tried this specific model when i lost in the last level in megaman X, I didn't spend much time on mine, and i was a newbie then so i screwed up the model while trying to animate it.

This looks much better then mine, You've got some talent boy!!
 
Status
Not open for further replies.
Top