- Joined
- Jun 11, 2009
- Messages
- 23
Well, i cant really only explain this with words.. But this is the most importent trigger in my map. So it should really work.
Heres a pic, hope it make any sense.
The Trigger i have created, i know it going to be much more advanced, but its only an outcast.
Heres a pic, hope it make any sense.
The Trigger i have created, i know it going to be much more advanced, but its only an outcast.
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Move Unit
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Events
- Time - Every 1.00 seconds of game time
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Conditions
- Time_Attack_Min Equal to 2
- Time_Attack_Sec Equal to 60
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Actions
- -------- PLAYER RED --------
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Unit Group - Pick every unit in (Units of type Dummy) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Equal to Player 1 (Red)
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Then - Actions
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Unit Group - Pick every unit in (Units in Player Red Move Units <gen>) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Picked unit)) Equal to Zombie - (Standard basic)
- (Unit-type of (Picked unit)) Equal to Skeletal - (More Damage)
- (Unit-type of (Picked unit)) Equal to Ranged Skeletal - (Ranged, Low HP)
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Then - Actions
- Unit - Move (Picked unit) instantly to (Center of Player Red Move Units <gen>)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in Player Red Move Units <gen>) and do (Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events