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Advanced NPC project - looking for the help of a triggerer

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What is this about?


This is mainly a modeling project. I want to provide the community with a generic human model capable of a vast gamma of movement and emote animations. It is just silly that after over 8 years of modding most cinematic and rpg authors are still forced to use the standard Villager model for their npcs, mostly due to the lack of alternatives.
My aim is to fill this gap and hopefully sparkle some interest and activity in the cinematic community again, but I don't exclude this model could also be useful for other types of map, too.


So, if it's this is about a model, why do you need a triggerer?

Due to several limitations of the game engine and the world editor, it is not possible to make the model work ingame, as it is now, without some knowledge of triggers and\or Jass. A knowledge I don't possess and don't have the time to acquire.
So far I've been testing the animations with the help of model viewers, but there's really a lot I could have missed that way. I need to see the model ingame, see it moving and interacting with the environment and other units to have a clear view of it and make the necessary corrections to progress further.
Also, I might need some clarification on how the game handles a few things, i.e. if there's a limit on how many attachment points a model can have, or if it's possible to play a specific portrait animation. And of course feedback on the model and animations is appreciated.


I may be able to help. What would you require me to do?

Not too much I hope. Basically helping me with setting up a small test map for the model, for this purpose you should know:

- how to play specific animations, pause them, change their speed and play them in sequence.
- how to implement jump and knockback spells
- have the unit perform a sequence of actions to be seen in cinematic mode
- bonus points for being able to terrain a little house interior, otherwise no problem, I can do that aswell
- be reliable, meaning that I don't want to waste anyone's time, but I don't want mine wasted either. You decide what to do and you decide when, but then I expect you do that; no vanishing for weeks and then coming up with a "Oh right... lol I forgot".


TL;DR, I need the help of a jasser to test a model and advice on how to finish it. A partial version of the model is attached below, have a peek and leave me a message if you are interested.
 

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Deleted member 177737

D

Deleted member 177737

I'll test this out in my rpg systems map then get back to you.

Edit: Just imported the model and tested it out for a few min and heres what needs fixing before more testing-

1.) No walk animation
2.) Attacking with a spell makes him kneel, play with his hands or something and then when the enemy dies he is kneeling for a long period of time. When I move him while hes kneeling he stays kneeling until a few seconds later.
3.) I suggest re-naming all of the animations on the current model so most of them only play with triggers, because most (well the somewhat advanced) map makers like to just have the basic attack, spell, walk, and 2-3 stand animations. Anything extra is awesome but not necessary for the models basic anims.
So yeah, I'm just suggesting it.
 
Level 17
Joined
Sep 25, 2004
Messages
508
3.) I suggest re-naming all of the animations on the current model so most of them only play with triggers, because most (well the somewhat advanced) map makers like to just have the basic attack, spell, walk, and 2-3 stand animations. Anything extra is awesome but not necessary for the models basic anims.

This is intended, and one of the main reason why I need help with testing. It's meant for cinematics, the special animations are the whole point of this model.

The file in the first post is just a wip, I have uploaded it simply to show the quality of animation (or lack of thereof) I can achieve as currently, so if anyone is intrested can decide right away if it's worth his time or not.
The "real" model has something between 60 and 65 animations as of now, it has a walk and a run animation, 3 punch animations, stand and death. Rest are emotes and special movements. If I can find enough time, then I will add some more attack animations, but this is mostly meant to be a "civilian" model.

@Kobas
Thank you for the offer, unfortunately due to RL I can devote only two more weeks to this project. After that I'll just relase what I have, whether it will be good or not will depend also on how much help (if any) I will get until then.
 

Deleted member 177737

D

Deleted member 177737

Yeah its worth finishing, I'd use it in a few of my maps. It would be cool if you did this for all the races IMO. BTW, can we check out the current version?
 
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