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Advanced Filters

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Advanced filters do not do this. I guess you are using a normal filter afore. Starting a new filter should actually abort the previous one but, apparently, it only kills the timers and does not restore the UI. The UI is probably hidden because the fade filters are mainly thought for cinematics and you shall not disturb the picture.

You can change the display yourself via

  • Custom Script: call EnableUserUI(true)
  • Custom Script: call EnableUserUI(false)
To do this for a single player do
  • Set yourPlayer = <player>
  • Custom Script: if (GetLocalPlayer() == udg_yourPlayer) then
  • Custom Script: call EnableUserUI(true)
  • Custom Script: endif
 
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