advance option in wc3

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Cheat codes are automatically disabled in LAN and BattleNet play. No one cares about cheats in singleplayer, and in fact I down rate every map which disables them without a very good reason.

It is possible to tell the difference between a LAN/Multiplayer game and a single player (where cheats work) game by detecting if writes/reads from game caches work. This is useful for disabling/changing save/load systems to prevent people bringing cheated characters from singleplayer into multiplayer while still allowing them to play alone in LAN (no cheats) and use those characters in multiplayer. SWAT Aftermath used this approach to allow people to do meaningful solo content without being able to cheat.
 
@trebla ratilla
Dont make the text larger, it is annoying.

Next to which, can you explain what you exactly want?
There are many things that I can think of, and they are all possible, but I have no idea which one you want.
ah, this is what i mean can you help me. thanks in advance

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