(13 ratings)
i assume you already plan on adding more to this model.Come on, what's stopping me from adding a version with a gun?)
Attack - 2 could be use as a slam animation. @Asssssvi Just rename it Attack Slam - 2 and it should be fine.Stellar attacks. Would love some slams.
It's what I thought as well, but it wouldn't hurt to add more.Attack - 2 could be use as a slam animation.
Yes, these are my animations.Did you create those animations by yourself? Nice job then!
Love this 1 need give him a gun animation bro! Welldone btw...
Nice!; btw, i think Daelin had just one sword, maybe your confusing it with a character from another franchise :0
Well done, mate, keep it up, but the Admiral is with one sword, try to make him with one sword and a pistol
Superb animations!
Stellar attacks. Would love some slams.
Good work
Great job! I really like his face and the animations.
Attack - 2 could be use as a slam animation. @Asssssvi Just rename it Attack Slam - 2 and it should be fine.
verry good, love you.
Fantastic! Done to extremely well as your other models!
lol Why delete the previous comment?What is "unqualified comment" supposed to mean?
I didn't go to comment school sorry.
Is critising the sillyness of duel wielding somehow wrong? It has a place to exist but it's still wonky - face the truth.
And the icon is dope.
What is "unqualified comment" supposed to mean?
I didn't go to comment school sorry.
Is critising the sillyness of duel wielding somehow wrong? It has a place to exist but it's still wonky - face the truth.
And the icon is dope.
lol Why delete the previous comment?
In order to make a reasoned criticism, you do not have to graduate from the "comments school"
Fantastic!
Oh my god, you're new to modeling, great and quality.
Thanks gays!Good Man, mate, nicely done.
How can I fix this?The models still have some major bugs and flaws.
Please refer to Sanity Test | HIVE to see what I mean.
How can I fix this?
For the extents, the easiest way is to open it in Magos and use the "Calculate Extents" function. This will recalculate all existing extents too.How can I fix this?
Recalculating extends and also checking if you can fix the mentioned frames/key frames.
Oh, thank you for the information, I will correct.For the extents, the easiest way is to open it in Magos and use the "Calculate Extents" function. This will recalculate all existing extents too.
The particle and ribbon visibility interpolation can be changed by just editing them like normal and changing it from "Linear" to "None".
The missing opening/closing keyframes will have to be done manually, you can usually just copy the previous keyframe.
Another option in this case is to open it in Mdlvis, copy the frame where all movement except the root Z translation is done and paste it to the last frame of the animation, and then adjust the root Z translation again. That will take care of most of those.
Edit: the general beat me to it
Oh, thank you for the information, I will correct.
Fixed!Please do so I can re-review this model as soon as possible.