- Joined
- Dec 21, 2006
- Messages
- 490
hi there
i wanted to add a sound to a unit by changing the model.
i was quite succesful besides the fact that the sound is longer than the walk animation. that causes the sound to start again and again before it is finished.
is there any way to prevent that, any "global" event track independant of any animation??
i can't work with triggers (3d sound) due to fact that there will be more than one of these units and the sound will always only play once.
i wanted to add a sound to a unit by changing the model.
i was quite succesful besides the fact that the sound is longer than the walk animation. that causes the sound to start again and again before it is finished.
is there any way to prevent that, any "global" event track independant of any animation??
i can't work with triggers (3d sound) due to fact that there will be more than one of these units and the sound will always only play once.