- Joined
- Nov 24, 2007
- Messages
- 33
EDIT: another problem. My head hurts.
my paranoia seems to be correct, as leaks are still in here.
though the bad thing is, it's worse than i thought
this is probably the only trigger that leaks in the map, or at least, more than others, as I tried disabling the trigger and the handles does not gradually increase as much as it is now.
so, how do i fix this?
the map in question: https://www.hiveworkshop.com/forums/maps-564/nuke-baka-v2-1-a-196904/
my paranoia seems to be correct, as leaks are still in here.
though the bad thing is, it's worse than i thought
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Jealousy
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Set Temp_Group = (Units in (Playable map area) matching (((Matching unit) has buff Jealous ) Equal to True))
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Unit Group - Pick every unit in Temp_Group and do (Actions)
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Loop - Actions
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Set Temp_Unit = (Picked unit)
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Set Temp_Point = (Position of (Picked unit))
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Set Temp_Group2 = (Units within 500.00 of Temp_Point matching (((Unit-type of (Matching unit)) Equal to (Unit-type of (Picked unit))) and ((Matching unit) Not equal to (Picked unit))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Current order of Temp_Unit) Equal to (Order(attack))
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Then - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Temp_Group2 is empty) Equal to True
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Then - Actions
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Else - Actions
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Unit Group - Pick every unit in Temp_Group2 and do (Actions)
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Loop - Actions
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Unit - Order Temp_Unit to Attack (Picked unit)
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Custom script: call DestroyGroup(udg_Temp_Group2)
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Custom script: call RemoveLocation(udg_Temp_Point)
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Custom script: call DestroyGroup(udg_Temp_Group)
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this is probably the only trigger that leaks in the map, or at least, more than others, as I tried disabling the trigger and the handles does not gradually increase as much as it is now.
so, how do i fix this?
the map in question: https://www.hiveworkshop.com/forums/maps-564/nuke-baka-v2-1-a-196904/
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