- Joined
- Dec 17, 2007
- Messages
- 431
I've been looking all over the editor on how to change, or even apply fog, since some templates doesn't even seem to have it at all.
I just found, that in the import manager, there is a file called TerrainData.xml under BaseSC2Data -> GameData - Remember to turn ON "Show Reserved"
<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CTerrain id="Redstone">
<FogColor value="255,247,4,11"/>
<FogDensity value="0.100000"/>
<FogFalloff value="0.170000"/>
<FogStartingHeight value="0.000000"/>
</CTerrain>
</Catalog>
If this file is not in your level's MPQ, create it in notepad and just import it to the right patch, this way you will all be able to tune up the look of your level a lot with a nice atmosphere
I've seen a bunch of people asking for this(including myself), so I guess I'll just post it here
I haven't tried it out yet, because I will most likely forget to post here afterwards, but I'm sure it works. If not, I delete this topic.
I'm sure Blizzard creates an editor for fog in an upcoming patch, but for now, I believe this is the only way to change it - or with triggers.
EDIT: Seems like importing files with reserved file-names does not work xD makes sense. Anyway, I can confirm this works by using third party MPQ editors
Forget the above, I just found, that you can edit the fog in the data-editor under: Terrain Data Set -> [Your used template name]
I just found, that in the import manager, there is a file called TerrainData.xml under BaseSC2Data -> GameData - Remember to turn ON "Show Reserved"
<?xml version="1.0" encoding="us-ascii"?>
<Catalog>
<CTerrain id="Redstone">
<FogColor value="255,247,4,11"/>
<FogDensity value="0.100000"/>
<FogFalloff value="0.170000"/>
<FogStartingHeight value="0.000000"/>
</CTerrain>
</Catalog>
If this file is not in your level's MPQ, create it in notepad and just import it to the right patch, this way you will all be able to tune up the look of your level a lot with a nice atmosphere
I've seen a bunch of people asking for this(including myself), so I guess I'll just post it here
I'm sure Blizzard creates an editor for fog in an upcoming patch, but for now, I believe this is the only way to change it - or with triggers.
EDIT: Seems like importing files with reserved file-names does not work xD makes sense. Anyway, I can confirm this works by using third party MPQ editors
Forget the above, I just found, that you can edit the fog in the data-editor under: Terrain Data Set -> [Your used template name]
Last edited: