• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Adding effects

Status
Not open for further replies.
^honestly, it's a lot harder doing it than saying it :p

But yeah, best choice is Doomlord suggestion, but if you want more understandable but harder way :
Do what Doomlord say on making the triggers, then instead of BonusMod, create an ability based on Damage Bonus and Armor Bonus and copy paste it multiple times then edit it as necessary, which is what BonusMod do, so MY suggestion is NOT RECOMMENDED.
 
Level 16
Joined
Dec 15, 2011
Messages
1,423
^honestly, it's a lot harder doing it than saying it :p

But yeah, best choice is Doomlord suggestion, but if you want more understandable but harder way :
Do what Doomlord say on making the triggers, then instead of BonusMod, create an ability based on Damage Bonus and Armor Bonus and copy paste it multiple times then edit it as necessary, which is what BonusMod do, so MY suggestion is NOT RECOMMENDED.

Spoonfeeding others is not how I usually work unless the situation calls for it. What do you expect me to do? Write GUI triggers with a phone? :p
 
Keep an integer array as a counter for each unit's kill count (a Unit Indexer should be used).

You can then check if ModuloInteger(kill_count, 10) then you use a bonus mod system to add stats to the unit.

dont use modulo integer.

instead in the then block of the ITE change the kill count to 0 then trigger the bonus mods.
 
Status
Not open for further replies.
Top