Hi guys! I would like to know how do I go about doing this trigger:
Say if a unit kills like
5 enemies - +5 damage +1 armour (Adds a 'Rank 1' icon)
10 enemies - +10 damage +2 armour (Removes 'Rank 1', adds 'Rank 2' icon)
15 enemies - +15 damage +3 armour (Removes 'Rank 2', adds 'Rank 3' icon)
As I'm fairly new to the World Editor without background in programming, I would prefer a GUI method. Also, if possible, can I include a counter to show how many kills the unit does?
I viewed Bonus Mod but couldn't understand how do I go about combining the increasing kills with the increasing bonus attributes.
Thank you!!!
EDIT: I've used the GUI Unit Indexer for a trigger. Though I got it working for the trigger, I still don't quite know how to use it. I don't get the UnitIndexEvent 1/2/3 part.
Say if a unit kills like
5 enemies - +5 damage +1 armour (Adds a 'Rank 1' icon)
10 enemies - +10 damage +2 armour (Removes 'Rank 1', adds 'Rank 2' icon)
15 enemies - +15 damage +3 armour (Removes 'Rank 2', adds 'Rank 3' icon)
As I'm fairly new to the World Editor without background in programming, I would prefer a GUI method. Also, if possible, can I include a counter to show how many kills the unit does?
I viewed Bonus Mod but couldn't understand how do I go about combining the increasing kills with the increasing bonus attributes.
Thank you!!!
EDIT: I've used the GUI Unit Indexer for a trigger. Though I got it working for the trigger, I still don't quite know how to use it. I don't get the UnitIndexEvent 1/2/3 part.