• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • 💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this theme discussion thread for the Texturing Contest #34!
  • 🏆 Hive's 7th HD Modeling Contest: Icecrown Creature is now open! The frozen wastes of Icecrown are home to some of Azeroth’s most terrifying and resilient creatures. For this contest, your challenge is to design and model a HD 3D monster that embodies the cold, undead, and sinister essence of Icecrown! 📅 Submissions close on April 13, 2025. Don't miss this opportunity to let your creativity shine! Enter now and show us your frozen masterpiece! 🔗 Click here to enter!

Add texture.

Status
Not open for further replies.
  • First, export the texture from the MPQ.
  • Open your model in Magos' model editor.
  • Go to "Windows -> Texture Manager".
  • Right click-import your texture.
  • Go to "Windows -> Material Manager".
  • Find the materials you want to adjust the textures for and change the texture used to the one you imported.

Then it will work. However, the path to the texture will likely be something unusually long. To fix this, just save your model as .mdl, open it in notepad, and change the path manually where you see it listed.

Note: This is for models that already have their UVW unwrap. If you are editing your own model/custom model that currently does not have a geosets/materials, then you will have to manually unwrap it and add materials. See:
http://world-editor-tutorials.thehelper.net/unwrap.php
http://world-editor-tutorials.thehelper.net/modelmaterial.php
 
Status
Not open for further replies.
Top