Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
CONDITION - Unit type comparison - Unit type of dying unit is equal to UNIT
ACTION - wait 20 seconds
ACTION - Hero - Revive (instant) - Revive dying unit...
Must I explain everything before people stop bashing?
You're an even bigger ass then I thought, thanks for showing that you can be a bigger ass then anyone else I've met on this forum.That was the most idiotic sentence I heard for some time, thanks for sharing.
Since you want help, you might want to explain what you want, right ? If you think else words, please just leave and never come back.
With my respawn trigger, I assumed people would read my signature and notice "Revival system works!"
But instead they figured it was a respawn for heroes.
And also, I'm kind of stubborn with how I get help.
Reading tutorials I refuse to do, except as a final resort.
Using other peoples threads for help just before my final resort.
I mean, if there was a model I needed I'd go to other people's threads, but that's because models are harder to make, especially if you're artistically challenged.
Heartless

Events


Unit - A unit Dies

Conditions


(Heartless is A ground unit) Equal to True


(HeatlessSoldier is A ground unit) Equal to True

Actions


Set YourPointVariable = (Position of (Triggering unit))


Wait 5.00 seconds


Custom script: call CreateUnit(GetOwningPlayer(GetTriggerUnit()),GetUnitTypeId(GetTriggerUnit()),GetLocationX(udg_YourPointVariable),GetLocationY(udg_YourPointVariable),270)


Custom script: call RemoveLocation(udg_YourPointVariable)
Untitled Trigger 001

Events


Unit - A unit Dies

Conditions


((Killing unit) is A Hero) Equal to True

Actions


Hero - Modify <attribute> of (Killing unit): Add <points>
And also, I'm kind of stubborn with how I get help.
Reading tutorials I refuse to do, except as a final resort.
