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[Trigger] Add life when leveling.

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Level 5
Joined
Sep 19, 2006
Messages
152
Please note: this inquiry does NOT involve any type of tech upgrades.

If I want a hero to gain 5 life when that unit levels, is it more advisable to give that unit an "auto-use" and perishable item that adds 5 life, or simply to add that item's +5 life ability to that unit?
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Please note: this inquiry does NOT involve any type of tech upgrades.

If I want a hero to gain 5 life when that unit levels, is it more advisable to give that unit an "auto-use" and perishable item that adds 5 life, or simply to add that item's +5 life ability to that unit?

if only 5 hp and only after each level up then tome enough and easiest way, hp ability trick thing mainly for adding dynamic hp but maybe faster way just give a auto useable item

So modify the Manual of Health item ability, to 5 hp from 50, then its i think easiest way to u
 
Level 11
Joined
May 13, 2010
Messages
167
There is an ability called "Item Permanent Life Gain (+50)" that the item "Manual of Health" uses, configure that at your need and add the following trigger somewhere:

  • HealthPerLevel
    • Events
      • Unit - A unit Gains a level
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • Hero - Create Manual of Health and give it to (Triggering unit)
 
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