- Joined
- Sep 15, 2020
- Messages
- 67
I'm tinkering with the concept of dynamic, randomly-generated items that persist and can be upgraded across a campaign. In short, say I generate an Axe with two random abilities (Took me some figuring out to realize you can only add abilities to items currently carried by a Hero), and Save the Hero carrying the Axe in a GameCache, then load the next level, which is a duplicate of the same map with the same custom object and variable data. When I load the Hero into the 2nd map, his Axe reverts to a blank default with no abilities. What steps, GUI only preferred, should I take to transfer the Axe's properties between maps?