In my map I am making, I am using terrain deformation alot. I figure that it is an actor and the deformation can be reverted if the actor is destroyed, so it must be taking up alot of memory with a couple thousand going on?
Is there a way to make the actor not save that information and just change the map while playing it not being able to revert it?
I don't know much if anything when it comes to cluttering your map with information, but, I figure having a thousand or so of these terrain deformation actors on screen must not be good.
Another option was the, "Not Saved" Flag. Although I don't know what it does. Would it remove the actor after being used, but still keep the terrain deformed?
Also, I want to place a doodad(Crater, fissure) where the terrain deformation happened. Is there a way I can do this without using up alot of memory?
I don't even know what I am talking about. I wish there was a manual for the definitions of flags and other things in the editor.
Also, is there a way to color the ground? Or an actor to change terrain texture?
Is there a way to make the actor not save that information and just change the map while playing it not being able to revert it?
I don't know much if anything when it comes to cluttering your map with information, but, I figure having a thousand or so of these terrain deformation actors on screen must not be good.
Another option was the, "Not Saved" Flag. Although I don't know what it does. Would it remove the actor after being used, but still keep the terrain deformed?
Also, I want to place a doodad(Crater, fissure) where the terrain deformation happened. Is there a way I can do this without using up alot of memory?
I don't even know what I am talking about. I wish there was a manual for the definitions of flags and other things in the editor.
Also, is there a way to color the ground? Or an actor to change terrain texture?