1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  5. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  6. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  7. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  8. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Accuracy of Strike (AOS) v2.4 AI

Submitted by neo_sluf
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

[​IMG]


4 New Heroes
[titletd]


[​IMG]



[​IMG]



[​IMG]



[​IMG]


[tdalt]
[/tdalt][/titletd]
[tdalt][titletd][tdalt]


  • [​IMG]

    This game is about combining my 3 Best Maps.
    This are Dueling Ultimate v1.1 AI War of Skills Accuracy Retrieve the 3 Fountains

    As i making progress on this map Dueling Ultimate v1.1 AI i realized that it is getting boring that you can't play more that 2 Players and the game play is very complicated. I want to create a new map which is fun to play yet i can still implement my new features. I want to expand more my boundaries in modding so i decided to start this project.

    Since i don't want to just throw the effort i made on my three maps i decided to combine some of their features in one game to make an epic gameplay and with fun factor.

    So here you go! I present to you my new map. Hope you will support this map as you supported my other maps.
    [tdalt]

    [/tdalt]
    [tdalt][tdalt]
    [/tdalt][/tdalt]
  • [tdalt][tdalt]
    [tab=Gameplay Guides]
    [​IMG]
    Hero Selection Guide
    [titletd]

    After the game captain selected the game settings you will view the heroes that are available to choose.

    To view a hero click the center of the icon of the hero you want to view. Then
    the actual model of the hero will pop up and 4 buttons at the left side.

    This buttons have their own function. This are their functions:

    1st Button [Choose Hero] - when you click this your currently viewed hero will be your hero on the game. You can't choose a hero if it is already selected by the other players.

    2nd Button [Hero Abilities] - when you click this a message will show up. The message will show the 3 abilities of your currently viewed hero and what are their functions

    3rd Button [Gameplay Tips] - when you click this a message will show up. The message will show the DIFFICULTY of the currently viewed hero and the basic gameplay of it.

    4th Button [Exit] - when you click this you will gonna go back to the list of available heroes to choose.

    After you choose a hero you can't choose again. You can't have the same hero as other players.


    [/titletd]
    [tdalt][titletd]
    [/titletd][/tdalt]
    [tdalt][tdalt][titletd]
    [/titletd][/tdalt][/tdalt][/tab][tdalt][tdalt][titletd]
    [tab=Game Modes]
    [​IMG]

    Normal Game

    Disable Left Lane


    Disable Right Lane

    [tdalt]
    [/tdalt][/tab][tdalt]
    [tab=Features]
    [​IMG]


    • Hero Selection on the Screen
    • Custom UI
    • Choosable Battle Arenas
    • Custom Stats
    • Playable with AI
    • Custom Spells
    • Good Terrain
    • Easy to use Item System

    [tdalt]


    • 20 Heroes
    • 3 Modes
    • 48 Items
    • 7 Battle Arenas
    • 80 Custom Spells

    [tdalt]

    [/tdalt][/tdalt]
    [tdalt][tdalt][tdalt]
    [/tdalt][/tdalt][/tdalt][/tab][tdalt][tdalt][tdalt]
    [tab=Screenshots]
    [​IMG]

    [otable][titletd][size=4][color=teal]Hero Selection Screenshots[/color][/size][/titletd][/otable][titletd][/titletd]
    [titletd]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72921.png[/IMG]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72922.png[/IMG]
    [/hidden]

    [center][otable][titletd][size=4][color=teal]Gameplay Screenshots[/color][/size][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72920.png[/IMG]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6671-picture72919.png[/IMG]
    [/hidden]

    [center][otable][titletd][size=4][color=teal]Terrain Screenshots[/color][/size][/titletd][/otable][titletd][/titletd][/center][titletd]

    [center][size=2][color=green]HELL ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72625.png[/IMG]
    [/hidden]
    [center][size=2][color=green]CASTLE ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72626.png[/IMG]
    [/hidden]
    [center][size=2][color=green]MYSTIC ARENA TERRAIN SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72627.png[/IMG]
    [/hidden]
    [center][size=2][color=green]HORDESTONE ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72723.png[/IMG]
    [/hidden]
    [center][size=2][color=green]FROSTCRYSTAL ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72724.png[/IMG]
    [/hidden]
    [center][size=2][color=green]SACREDRUINS ARENA SCREENSHOT[/color][/size][color=green][/color][/center]
    [hidden=Click to View]
    [IMG]http://www.hiveworkshop.com/forums/members/214829-albums6620-picture72725.png[/IMG]
    [/hidden]
    [/titletd][/titletd][/titletd]
    [titletd][titletd][titletd][/titletd][/titletd][/titletd]
    [tdalt][titletd][titletd][titletd]


    [/titletd][/titletd][/titletd][/tdalt]
    [tdalt][tdalt][titletd][titletd][titletd][/titletd][/titletd][/titletd][/tdalt][/tdalt]
    [tdalt][tdalt][titletd][titletd][titletd]
    [/titletd][/titletd][/titletd][/tdalt][/tdalt][/tab][tdalt][tdalt][titletd][titletd][titletd]
    [tab=Change Log][center][otable][tdalt]
    [center][IMG]http://www.hiveworkshop.com/forums/members/214829-albums6755-picture73903.png[/IMG][/center]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.0 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]
    Uploaded the map
    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.1 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    -Preload Abilities.Models and Spells to prevent massive lag at the start of the game.

    - Balance some abilities in the game

    - Fix minor map problems

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.1B AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    - Fix bug Already at Full Health message get spammed after the game.

    - Fix some message showing Team Imba and Team Expert instead of Brave Players and Fearless Players.

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.2 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    - Heavy damage rebalancing of all the abilities.
    - Replace the Jump (Instant Cast) with the new Jump (Target Point)
    - Add a new system "Camera System" made by deathismyfriend
    - Change the minimap image
    - Fix the end game message not shown up
    - Fix some in-game message
    - Increased Recover Health hp healed from 4 x Stamina to 6 x Stamina

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.3 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    4 New Heroes
    -Thunder Assassin
    - Ice Ravager
    - Hydrobringer
    - Plague Rider

    Major Fixes
    - Remake the 3rd Skill of Nature Slayer
    - Fix the sound set of all heroes
    - Added the Easy/Normal/Insane to the name of Computer Players
    - Easy AI will now cast spells less
    - Normal AI will now cast spells less than Insane
    - Insane AI will cast spells always

    Balance Fixes
    - Increases the cast range of Jump to all levels.

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v1.4 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    New Item System

    Major Fixes
    - Added hero glow to some heroes
    - Reduce the number of players to 10

    Balance Fixes
    - Reduces the damage of Hydrobringer's Hydropump
    - Increases the cooldown of Hydrobringer's Hydropump
    - Increases the aoe of Ice Ravager's Ice Cleave

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]
    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.0 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    Major Update
    - New Team Mode: Aeon of Strife

    Major Fixes
    - Fix the bug on the camera selection
    - Fix the bug of Team Deathmatch total team kills

    Balance Fixes
    - Fix the bug of Winged Demon's Release Darkness dealing massive damage
    - Increases the aoe of Plague Rider's Plague Dragon


    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.1 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > New Aeon of Strife Terrain
    > Added new features to Aeon of Strife Mode
    > Rescale the damage of all abilities
    > Added abilities to all items
    > Added 4 new items
    > Replace Spell Attack with Normal Attack
    > Fix some bugs
    > Rebalance some abilities

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.2 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 2 New Heroes
    > New Feature: Supporting Abilities
    > New AI Feature: AI Flee
    > Rebalance some item effects
    > Rebalance some abilities
    > Fix some bugs

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.2a AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > New Item
    > New Supporting Ability
    > Fix AI bug that cause too much lag
    > Rebalance the damage of Sky Aider and Lady Archer
    > Replace Sky Aid Orb model with the new one.


    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.3 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 2 New Heroes
    * Sword Slasher
    * Ocean Priestiess

    > 3 New Items
    > 1 New Supporting Ability
    > New Item System
    > Remove lots of Memory Leaks
    > Seperate AoS Map into 2

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]

    [center][otable][tdalt]
    [center][otable][titletd][size=2][color=teal]v2.4 AI[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]
    [hidden=Click to View]
    [center][otable][tdalt]

    > 4 New Heroes
    * Shadow Lich
    * Laser Enginner
    * Justice Warrior
    * Forest Defender

    > 2 New Items
    > 1 New Supporting Ability
    > Adjust gold rewards

    [/tdalt][/otable][tdalt][/tdalt][/center][tdalt]
    [/tdalt][/hidden][tdalt]
    [/tdalt][/titletd][/tdalt][/otable][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/center][tdalt][titletd][tdalt]


    [/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/otable][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/center][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt]
    [/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/tab][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt]
    [tab=Credits][center][otable][tdalt]
    [center][IMG]http://www.hiveworkshop.com/forums/members/214829-albums6755-picture73904.png[/IMG][/center]
    [center][otable][tdalt][center][otable][titletd][size=4][color=teal]Resources[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]

    darkdeathknight, dab, Kobas, Weep, Epsilon, CRAZZYRUSIAN, skrab, Champara Bros, dhguardianes, exfyre
    crill-myster, JetFangInferno, judash137, WILLTHEALMIGHTY, -Grendel, Pyritie
    Burninrose, Kitabatake, MasterTrainer, zbc, Peekay, jazz099, kittenranch
    [/titletd][/tdalt][/otable][tdalt][titletd][/titletd][/tdalt][/center][tdalt][titletd]

    [center][otable][tdalt][center][otable][titletd][size=4][color=teal]Special Credits[/color][/size][color=teal][/color][/titletd][/otable][titletd][/titletd][/center][titletd]

    Camera System by deathismyfriend

    Special Grey Icons by Furiion52

    [/titletd][/tdalt][/otable][tdalt][titletd][/titletd][/tdalt][/center][tdalt][titletd]
    [/titletd][/tdalt][/titletd][/tdalt][/tdalt][/otable][tdalt][tdalt][titletd][tdalt][titletd][/titletd][/tdalt][/titletd][/tdalt][/tdalt][/center][tdalt][tdalt][titletd][tdalt][titletd]
    [/titletd][/tdalt][/titletd][/tdalt][/tdalt][/tab][tdalt][tdalt][titletd][tdalt][titletd]
    [/titletd][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/titletd][/titletd][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/tdalt]
[tdalt][tdalt][tdalt][tdalt][titletd][tdalt][tdalt][tdalt][tdalt][tdalt][tdalt][titletd][titletd][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][tdalt][titletd][tdalt][titletd][/titletd][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/titletd][/titletd][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/tdalt]
[tdalt][tdalt][tdalt][tdalt][titletd][tdalt][tdalt][tdalt][tdalt][tdalt][tdalt][titletd][titletd][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][titletd][tdalt][tdalt][tdalt][titletd][tdalt][titletd]


[center][otable][tdalt]
[center][size=5][color=teal]Play with Us![/color][/size][color=teal][/color][/center]
[center][img]http://64.19.142.11/fc00.deviantart.net/fs70/f/2010/286/a/6/garena_game_icon_by_wolfangraul-d30m2yw.png[/img][/center]
[center][size=3][color=teal]Group ID: 372654[/color][/size][color=teal][/color][/center]

[center][img]http://www.rankedgaming.com/images/mainboxicon.png[/img][/center]
[center][size=3][color=teal]Room: RPG > Asia > RPG Mix[/color][/size][color=teal][/color][/center]
[center][size=3][color=teal]Map Number:490 (v1.3 AI) (Not yet updated)[/color][/size][color=teal][/color][/center]
[/tdalt][/otable][tdalt][/tdalt][/center][tdalt]


[center][otable][tdalt]
[center][size=4][color=teal]Want to know about the map progress?[/color][/size][color=teal][/color][/center]
[center][size=4][color=teal]Visit the Map Development Thread[/color][/size][color=teal][/color][/center]
[url=http://www.hiveworkshop.com/forums/map-development-202/accuracy-strike-new-modes-240021/][center][img]http://64.19.142.12/www.hiveworkshop.com/forums/images_all/forumicons/mapdev.gif[/img][/center][center][size=5][color=teal]Accuracy of Strike (New Modes)[/color][/size][color=teal][/color][/center][/url][center][color=teal][/color][/center]

[center][size=4][color=teal]Want to be the member of the AoS Development Team?[/color][/size][color=teal][/color][/center]
[center][size=4][color=teal]Join Now![/color][/size][color=teal][/color][/center]
[url=http://www.hiveworkshop.com/forums/project-recruitment-256/accuracy-strike-hiring-members-240853/#post2414312][center][img]http://64.19.142.13/www.hiveworkshop.com/forums/images_all/forumicons/projectdiscussionforum.gif[/img][/center][center][size=5][color=teal]Accuracy of Strike (Hiring Members)[/color][/size][color=teal][/color][/center][/url]

[/tdalt][/otable][tdalt][/tdalt][/center][tdalt]

[b]Keywords:[/b]
neo_sluf[/tdalt][/tdalt][/titletd][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/titletd][/titletd][/titletd][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/titletd][/tdalt][/tdalt][/tdalt][/tdalt][/tdalt][/titletd][/tdalt]
Contents

Accuracy of Strike (AOS) v2.4 AI (Map)

Reviews
Moderator
[img][c]Orcnet[c]20:50, 14th Aug 2013 Map Approved Accuracy of Strike (Version 1.1b + AI) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Let me guess your enemy is Vampire Demon. As an AI, his really hard to counter with because he can perfectly dodge attacks through Jumps and his spells that turns him black and invul. I would suggest is when he used his spells rushing to you, exactly at the point when he goes near at you, use Defends and cast spells at him quickly and you can kill him fast. :)
     
  2. jakeZinc

    jakeZinc

    Joined:
    Aug 13, 2013
    Messages:
    1,426
    Resources:
    20
    Spells:
    20
    Resources:
    20
    Anyway thanks for your advice :D +Rep. Btw, I played Insane AI with that Demon that's why I can't beat him xD.
     
  3. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Lol, you should not push yourself that much if your not yet use to the game
    Start with Easy or Normals and when you mastered the hero, go with Insane. :D
     
  4. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Do what hell_master's advice.

    About the Winged Demon, i really laugh because when i play on the garena the most players tell me that Winged Demon is a weak hero, so i decided to add damage, but then again they still find it a weak hero. I tried to played with an Insane and heres what i observed.

    Winged Demon deals massive damage if you can't escape his first skill and second skill. To escape just simply walk away.

    The biggest disadvantage for the Winged Demon is that his First Skill can be 100% escapable just by walking away and his Second Skill also.

    So to enable to defeat the Winged Demon on this current version you need to pay attention. Remember that the 2nd Skill which is the Orb has a 1 second before it will move straight forward so you have a time to escape.

    His First Skill is not so fast and you can escape it.The biggest advantage of Winged Demon if his on a Team Mode Gameplay where you can't pay too much attention to him and you have no time to escape his skills.

    Well dont worry i will gonna balance it.
     
  5. IlsNt.RiTz

    IlsNt.RiTz

    Joined:
    Aug 17, 2013
    Messages:
    23
    Resources:
    0
    Resources:
    0
    haha! then i must be really good using Winged Demon :D
    Good Job for another Update!
     
  6. Legal_Ease

    Legal_Ease

    Joined:
    Feb 8, 2013
    Messages:
    1,454
    Resources:
    28
    Icons:
    11
    Packs:
    1
    Skins:
    2
    Maps:
    10
    Template:
    1
    Tutorials:
    3
    Resources:
    28
    Version 2.0 is even better than before! I played the AoS mode and I really liked it. It was easier to play, though I still had some problems figuring out how to attach effectively. The effects are amazing. The play is smooth. The terrain looked great. You should add some new screenshots from the new terrain. I liked the jump/defend/heal set of abilities, the new UI, everything is just fantastic. +rep
     
  7. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Well thanks dude for the feedback! +rep

    Well thanks dude +rep
     
  8. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    AOS Mode of AoS Review

    Map Info
    Accuracy of Strike or for short AoS is a map with mix genre. One can play in a Hero Arena Mode either Team based or Solo based or another possibility is a game mode of AOS or Aeon of Strife which is pretty popular these days.

    I will just review the new modes content for I review the other parts of this map.


    Review
    Idea/Concept:
    The idea of the mode AOS is pretty famous nowadays but quite simple and is repetitive in each map with a genre of AOS. No new things added into this AOS mode which is just basically that you kill creeps then charge for the towers until you reach the main building to crush and you win. Though what makes the overall map interesting is that the whole map is a mix of genre which is better and I do guess there will be more interesting mode coming. I will give you a 4/5 at this part.

    Terrain:
    The terrain for the AOS mode is pretty much simple and is quite flat I noticed also that it is quite empty at this point. What makes is quite pretty better is the buildings that can serve as cool decors aswell as units. I do know you are limited in tiles but I do suggest search for more HQ-ish tiles to replace the tiles of the AOS mode to fit with the buildings in the AOS. I will give you 3/5 here.

    Gameplay:
    The gameplay is really good and the AOS feeling of this mode is greatly catched or a better term captured. Though, the hero Holy Guardian is pretty much imbalance and has lots of advantages in this kind of mode. He can serve both good healer and tanker which is two roles and he can perform well at both of these roles. He can heal himself or allies near him when they are at great distress and he can also deal damage with his healing spell to enemies also which is quite imbalance at this mode. Also, I do suggest remove the Teleporter hero to silence even the Attack spell because if we will look into it. Attack spell is a basic and normal PHYSICAL spell and is quite different from magical spells. I will give you 3/5 for the gameplay.


    Comments
    Overall, the new mode of this map is pretty much of a good attempt. It captured much of the AOS feeling though some heroes got imbalance at this mode sadly. To sum up the result points of each category, you got 10/15 or 4/5

    Good job and keep continuing this map!
     
  9. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    7,887
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    The AI is not aware of the number of allies in a lane, therefore if you pushed Bottom Lane the Top is imbalanced. You never mention requirements in the items, that makes them weaker in my view. The 1.3 version items were better.

    Thunder Assassin's pulling thing is not smooth. It just blinks opponents to him. The DoT makes him invulnerable, but unselectable too. You should make him selectable. Because some people might want to queue orders.

    The attack system is not as good as the original. Why? If you get attacked by creeps or towers, you flee from them. I suggest you remove that. In a game in which positioning is such vital, that is a gameplay destroyer.

    I suggest you base everything on channel. Why? Everything's not as smooth as channel would do it. Also, if you heal while you are unable to, you are ordered to stop. Is this intended? What if I was chased the hell out of me and I was ordered to stop? And I died.

    3/5 For now.
     
  10. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    AI Laning is not good for now i will fix it on the next version

    But if you buy an item and you dont have a requirement a warning message will show up on what item you will need to buy first plus a refund.

    Well yeah Thunder Grab is not that smooth, i will find a way. But for now i think its not necessary,but i will find a way. About the Thunder Remnant will gonna fix it, but in return the caster will be order to stop every 0.03 seconds to prevent further bugs.

    About that attack problem. I can't fix that cause i cant use the original Attack since i am using the Spell Attack. If i will use a normal attack on aeon of strife and Spell Attack on Deathmatch it will be hard for me to code. Also Mastery uses the Spell Attack and there will be future modifications for that. But if more people will demand for a Normal Attack i might consider this suggestion.

    All hero abilities uses channel and spell attack.. non-channel spells are Heal, Defend.

    When your not allowed to heal you will be ordered to stop.


    BTW Thanks for the review +rep
     
  11. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    7,887
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    Hmm.. I don't think it's necessary. Try indexing all the units catched and set their distances from the caster separately so it could go really smooth.

    Well, I wasn't suggesting you remove the spell attack; I was suggesting you stop heroes from fleeing upon being attacked.

    Edit: Also if you want the caster to not move, you can set Propulsion Window to 0.

    Edit 2: I mean why?

    This game requires dire positioning and fluent instincts, so if I'm running away from an opponent (assuming he's out of sight and he's pretty near) I would die.
     
  12. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Ok the Thunder Grab will grab enemy smoothly not anymore move instantly.

    Remove the spell attack and add the Normal Attack. Each level of Mastery will increase the damage of your normal attack. Now there will be no more problem on fleeing.
     
  13. I_am_Death

    I_am_Death

    Joined:
    May 13, 2013
    Messages:
    252
    Resources:
    0
    Resources:
    0
    this is my review (only gameplay :D)
    Pros
    -Nothing to say much :D.
    -Spam Spell time :ogre_hurrhurr::ogre_hurrhurr:.
    Cons
    -It's just lag.
    -Why i have a feeling that jungle creeps at team 2 are more powerful than jungle creep at team 1?
    Balance (this may long :vw_sleep:)
    -Reduce the range of ranger hero. I can stand and attack the tower with no health lost cuz tower cant shoot me :ogre_hurrhurr:.
    -Reduce the damage of Magic Master's second skill. I can kill someone easy if they have under 5k health and i have ~20 power points just in about 5 secs.
    -Reduce the travel range of Chaos Giant's first skill (i will travel to somewhere and healing until i have enough health)
    Suggest
    -Show me the damage of hero.
    -More item (such as spell resist, escape, etc...).
    -I think you just need to increase base damage of tower, no need to plus.
     
  14. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    About Lag: Well i think because of the graphics.I try it on other computer and i got a 60 fps - 50 fps. So the lag will depend on the computer.


    Neutral Creeps Imbalance: Well i agree on that.I already have a solution and you will see it on the next version. More neutral creeps balance.


    Range of Range Hero: Range Hero on the next version will have a 600 range.


    Magic Master's 2nd Skill: Ok gonna reduce the damage.


    Chaos Giant 2nd Skill: Ok gonna reduce the distance travel but i will increase the damage a bit.


    Damage of the Hero: I remove the Spell Attack and replace it with Normal Hero Attack so you can see now the damage.


    More Items: Don't worry on the next version 2 new item sets will be added.


    Tower Damage: Nah i am more comfortable with that no need to change. BTW on the next version tower will deal more damage.


    Thanks for the review +REP
     
  15. Furiion52

    Furiion52

    Joined:
    Dec 9, 2012
    Messages:
    113
    Resources:
    0
    Resources:
    0
    Hahaha grey icons by me :p Nice to see you're still using them :D I downloaded the map and it's good my friend ;) You provided me the first couple of hours of WC3 I've played in like 4 months. Keep it up!
     
  16. neo_sluf

    neo_sluf

    Joined:
    Feb 5, 2012
    Messages:
    1,430
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Well thank you if you enjoyed my map. Your grey icons are awesome so i am still using them.
     
  17. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    7,887
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    Okay okay downloading maybe ten years later I will successfully download it (without an alibi from the internet like network error and such).

    Um.. What?
    So that's what's making your AI slow. At 2.0 (haven't finished downloading latest yet) they don't move at all in battle unless creeps start attacking them or their spells are ready.

    Also after a jump where they will be ahead of the creeps, they start going nearer to the tower resulting in their deaths.

    With the normal attack now, I think most of that problem will be solved. However, the heroes do not fear the tower. They don't run when tower attacks them (while victimizing some sort of enemy)

    Also for a while now I've been talking about the losing team, well, even though I own the enemy I can't split myself into two and push both lanes, you know. Yeah I know about the Disable Lane Mode but can you add events for losing teams?
     
  18. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    The Hive Workshop Official
    [​IMG]

    Map Reviewer: Hell_Master
    Map Name: Accuracy of Strike v2.1 AI
    Map Author: neo_sluf


    [​IMG]

    Originality


    The map is really interesting, divided into different genres
    where player can play either Hero Arena Mode or the famed AOS mode. Quite unique and
    only the patient map makers can make a quite mied genre map. One word, this map is
    very original and deserves to be called as unique.


    Score: 92/100

    Presentation


    The description is very presentable and is beautiful, also
    provides much information needed to know more about the game, great uses of different
    BB Codes resulting into a great presentation!


    Score: 87/100

    Design


    Loading Screen and Minimap Image does fit for this game
    and is identical which is great also that all icons works perfectly (no green icons that is
    most likely broken), great choices of icon for each heroes and items in game. All is great
    in here, design is really attractive and fitting.


    Score: 67/100

    Terrain


    Terrain is marvelous both at AOS and Hero Arena Mode.
    Terrains at Hero Arena Mode are detailed enough and also carefully resulting in a HQ and
    neat terrain. Same as AOS though quite restricted due to shortage of resources but yet
    you did make a good terrain that fits for a simple AOS mode. Overall, terrain just looks
    marvelous but still can be improved by more decors at AOS mode Terrain.


    Score: 67/100

    Triggers


    Triggers are good to go and looks flawless. Most spells were
    preloaded to reduce lag which is a great way for games that mostly cuaes lags and
    because of the preload, everything works smoothly in-game. The triggers you made for
    those systems being featured at this game also looks really awesome. Overall, triggers
    are good to go and quite neat, not that full of flaws.


    Score: 87/100

    Object Data


    Everything in-game looks fine. No improper scaling of units
    and unit stats (includes improper naming, editing and adding), Creeps are balanced
    enough, Heroes are balanced (some might say its not but it overall depends on how one
    uses that hero), hero spells looks but could use some more balance at Arthas hero,
    healing together with tank is just great that its impossible for it to be defeated in-game
    most likely, if the user is a player who is used to using it. But overall, looks fine and still
    good to go. Just some little improvements!


    Score: 76/100

    Gameplay


    Gamepay overall is fun. Choosing from different genre mode
    looks unique and nice. A very challenging game where it requires skill to pawn your
    enemies and turn the tides of battle to your sides. Together with awesome heroes with
    carefully balanced spells that fits them very well and serves useful at differeent parts of
    battle roles.


    Score: 93/100

    [​IMG]
    Map is really great though to repeat: you could balance
    some heroes most likely I find the Arthas hero to be one of a nasty hero (combining
    tanking and healer at once is really impossible to defeat and worst is if player is used on
    playing it, it looks undefeatable. Terrain at some points could still be improved but as I
    said, terrain still is looking awesome though could be more awesome with little
    improvements. That's all for my final suggestions!


    [​IMG]

    Final Score: 81.286/100
    5/5 Vote for Approval

    [​IMG]
    Contact: (Visitor Message) / (Private Message) / (Map Reviewers)
     
    Last edited by a moderator: Sep 28, 2013
  19. Mythic

    Mythic

    Media Manager

    Joined:
    Apr 24, 2012
    Messages:
    7,887
    Resources:
    107
    Models:
    91
    Icons:
    5
    Maps:
    3
    Spells:
    6
    Tutorials:
    2
    Resources:
    107
    Lol HM that's an amazing template you got there!
     
  20. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
    Messages:
    5,506
    Resources:
    4
    Maps:
    3
    Template:
    1
    Resources:
    4
    Thanks, Wrathion. It is template used by members of the Social Group Map Reviewers.