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Ability level condition

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Level 11
Joined
May 26, 2009
Messages
760
  • Your Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YOUR_ABILITY
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 1
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 100.00 damage of attack type Spells and damage type Normal
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 2
            • Then - Actions
              • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 200.00 damage of attack type Spells and damage type Normal
            • Else - Actions
 
Level 7
Joined
Jun 15, 2010
Messages
218
to make it easyer add this trigger for damage



Unit - Cause (Triggering unit) to damage (Targeted unit), dealing (100.00 x (Real((Level of YOURE_ABILITY for (Triggering unit))))) damage of attack type Spells and damage type Normal
 
Level 4
Joined
Oct 18, 2010
Messages
55
  • Your Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YOUR_ABILITY
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 1
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 100.00 damage of attack type Spells and damage type Normal
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 2
            • Then - Actions
              • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 200.00 damage of attack type Spells and damage type Normal
            • Else - Actions

to make it easyer add this trigger for damage



Unit - Cause (Triggering unit) to damage (Targeted unit), dealing (100.00 x (Real((Level of YOURE_ABILITY for (Triggering unit))))) damage of attack type Spells and damage type Normal


Thanks but all I wanted to know...whats the Condition name (like Integer, Boolean etc.)?

  • Your Ability
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YOUR_ABILITY
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 1
        • Then - Actions
          • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 100.00 damage of attack type Spells and damage type Normal
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Level of YOUR_ABILITY for (Triggering unit)) Equal to 2
            • Then - Actions
              • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing 200.00 damage of attack type Spells and damage type Normal
            • Else - Actions

to make it easyer add this trigger for damage



Unit - Cause (Triggering unit) to damage (Targeted unit), dealing (100.00 x (Real((Level of YOURE_ABILITY for (Triggering unit))))) damage of attack type Spells and damage type Normal

Thanks, I used this - I didn't really think about taking it this way :)
 
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