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Ability Ideas Needed

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Level 2
Joined
Apr 16, 2008
Messages
15
Ok. So.

I need some ideas for a few Hero Spells for my "Crystal Caves" map, because I honestly can't think of any. =/

I'm missing:

2 Strength-aligned abilities.
1 Agility-aligned ability.
1 Intelligence-aligned ability.

And then, on top of that, I need a:

Pure Strength, Agility and Intelligence aligned ultimate spells.
Major X+Minor Y spells.
A equal spell.

Confusing, I know. But I'm trying to set it up so the three hero abilities you pick determine the ultimate spell you get. So, if you pick three Strength-aligned hero abilities, you'll be given the "Pure Strength" ultimate spell, and if you pick two Stength-aligned abilities and a Agility-aligned ability, you'll get the "Major Strength+Minor Agility" ultimate spell.

(Just so you know, "Pure Strength" isn't what I want the spell to be called. I'm just after something that's somehow Strength-aligned and powerful.)

Furthermore, spells which somehow manipulate the items in your or your opponents inventories or the Gold of various players would be awesome.

Even that's kind of confusing, so I'll just link you to the map and you can sort of see what I'm trying to get at. =/

http://www.hiveworkshop.com/forums/f202/gem-mine-66468/

Thanks in advance. :thumbs_up:
 
Level 9
Joined
Apr 6, 2008
Messages
436
Crystal caves! Like the level of Donkey Kong 64! My favourite game!
Let me try to invent some spells!

2 STRENGHT ABILITIES:

1- Counter-attack
You can activate it as mana-shield, when an enemy attacks
you, you get damage normally, you lose some mana, and
the enemy gets damage too (An activable spiked carapace)
2- Hard to Die
The more the hero is damaged, the more he attacks faster

1 AGILITY ABILITY

1- Eye of Grwzlutzlanhaaaenn
Of course you choose the name of the god!
It shows you the position of enemy heroes

OR

2- Pickpocket
It's like windwalk, but when you attack for
the first time being invisible you don't have bonus attack,
you steal gold instead

1 INTELLIGENCE ABILITY

1- Soul inversion
It costs a lot of mana, you invert mana and HP
of the chosen hero. If he has 115 mana and
520 HP, after this spell he will have 115 HP and
520 mana. It costs less mana evey time you improve it.

PURE INTELLIGENCE
Curse of Azabalgbaralmagbathothankuss
You target a hero/unit. Your caster starts channeling
and he won't stop until he is dead or you don't order him
something else. The targeted unit/hero starts losing life very slowly,
but he keeps losing life even if your mage can't see him anymore.
If nobody kills your mage, that poor guy is surely going to die.
Your caster can't move while channeling, then other heroes should protect him.

PURE AGILITY
Super Blink
During the effect of this spell (which drains mana over
time, like immolation) your hero can't walk:
if you order him to go somewhere he instantly blinks there.
Try to kill him!

PURE STRENGTH
Twin Weapon
The hero gets his favourite weapon.
It's an item, and it depends by who is the hero.
It could be a bashing hammer for dwarves,
a sharp axe with crytical strike for elves, and so on.
 
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