- Joined
- Dec 22, 2016
- Messages
- 67
Hello hive !
I wanted to create an ability that causes hero to attack his target once , dealing bonus damage, I mean just one attack which manually is cast and deals more damage , not his next attack , it's a target unit ability.
a similar ability to this , is the new version of tusk's ultimate , walrus punch, in DotA 2 (the old version was a no target instant cast which caused hero's Next attack deal critical , this one targets a unit and deals that attack) .
well, the bonus damage effect is not a problem , but how to make this ability cause unit to attack is the problem. I tried to make a trigger which orders the caster to attack target once every 0.01 , and turn this trigger on when ability is cast , turn it off when attack is done. it doesn't work since if the player rapidly orders the unit to do sth just when the ability is cast but attack is not done , the unit wont ignore player order and the attack is delayed.
Is there any other way to make this spell? (sorry if explanation was bad)
I wanted to create an ability that causes hero to attack his target once , dealing bonus damage, I mean just one attack which manually is cast and deals more damage , not his next attack , it's a target unit ability.
a similar ability to this , is the new version of tusk's ultimate , walrus punch, in DotA 2 (the old version was a no target instant cast which caused hero's Next attack deal critical , this one targets a unit and deals that attack) .
well, the bonus damage effect is not a problem , but how to make this ability cause unit to attack is the problem. I tried to make a trigger which orders the caster to attack target once every 0.01 , and turn this trigger on when ability is cast , turn it off when attack is done. it doesn't work since if the player rapidly orders the unit to do sth just when the ability is cast but attack is not done , the unit wont ignore player order and the attack is delayed.
Is there any other way to make this spell? (sorry if explanation was bad)