- Joined
- Jun 28, 2008
- Messages
- 776
Hi, whats the best base ability to use for a custom attack? Or is there a way to make the channel ability uninterpretable, because I use an arrow movement system for my map, and when I use the attack ability, the unit stops, attacks and then continue moving. What I want is a way for the unit to cast the ability, play its attack animation and still continue moving.
Any suggestions welcome.
*Custom Attack - The normal attack has been disabled, it uses an ability to mimic an attack
Any suggestions welcome.
*Custom Attack - The normal attack has been disabled, it uses an ability to mimic an attack