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A very "noob" problem but hey..

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_PV

_PV

Level 7
Joined
Aug 28, 2010
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285
like the title states - I have encountered a problem that's really stupid... Although It has been a while since I have delved into the World Editor... Okay - so I found some wicked-sick tree/plant models (hardcore, right?) and want to import them into my map... All's good - I import them - do as the nice read-me says and change the path - but for some bizarre reason - the trees/doodads/props (I've tried making them into each of these... even units!) don't show in the editor... only in-game. Now, I don't have to elaborate on how frustrating it is to try to terrain whilst not being able to see how a doodad looks and instead get's greeted by the notorious chequered-green box of doom X_x any explanation as to how make these models visible in the editor? And no - the fault does not lie with the specific model - all my doodad models do that :/ and no - my pathing it 100% correct...
thanks in advance! Help = cookies ^_^
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
Attempt to fathom the amount of frustration induced by this small little "problem" >_< IF you find that option please be as kind as to direct me towards it so that I can destroy it with all my wrath?
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
It's really odd that NONE of the plant-like doodads I import just tend to not work... That's the most demoralizing part of map making for me - importing shit and it won't work -_-
 

_PV

_PV

Level 7
Joined
Aug 28, 2010
Messages
285
I imported a little box doodad and it works fine... then tried to import anything non-plant like and it worked... but as soon as my editor somehow distinguished between plant/non-plant, "Doodad won't work - umad bro?" -_- and to give you an Idea I have tons of plant doodads... ;.;
 
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