• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

A unit without an owner?

Status
Not open for further replies.
Level 2
Joined
Mar 7, 2008
Messages
8
A long list of questions.

This is probably something incredibly basic, but, I'm inept.

I'm basically saying, " I want to go.. do.. this... with it." and have no idea how to get it done.


The first thing I'm wanting to do.. I'm trying to create neutral buildings, but, when I go into the Neutral Palette, I can't seem to use standard things like Keeps and Footmen.

Just naga, skeletons, heroes, et cetera. Nothing of the usual Melee units / structures. Help? :)




Edit:
Instead of making several threads for various noob questions, I'm going to be posting them all here once one is answered and moving on to the next. Likely, one could make an FAQ out of this thread when it's done. :D
 
Last edited:
Level 2
Joined
Mar 7, 2008
Messages
8
Awesome!


Now, uh. Is there a way to change the size of a particular unit, or do I need to create a new one with the same model and change its size?
 
Level 2
Joined
Mar 7, 2008
Messages
8
Is making something invulnerable trigger-based, or can I do that through properties?


Also, how do I get rid of the stone foundation that surrounds human units?
 
Level 9
Joined
Nov 4, 2007
Messages
933
Theres an ability called Invulnerable you can just add it to a units ability to give them the effect and foundations for buildings can be changed or removed by altering the Art->Ground Texture property in unit edtior.
 
Level 2
Joined
Mar 7, 2008
Messages
8
Fantastic! Now things are coming along. :D


There must be a way to be able to place doodads just wherever the heck I want them to be.
Sometimes if I place them too close to a cliff, it's red and refuses to be placed there. How might I fix that?
 
Level 2
Joined
Mar 7, 2008
Messages
8
Is there a way to change just a single body of water's color?

Rest of the water in the map be green, while one pond is red... or blue?



Another question:

How would I go about making everything anonymous? I want units to not only not show up on the minimap (I know how to do that), but to also not show teamcolor. Have everything be, as default, brown.
 
Last edited:
Level 37
Joined
Mar 6, 2006
Messages
9,243
  • Untitled Trigger 107
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Set Temp_Group_1 = (Units in (Playable map area))
      • Unit Group - Pick every unit in Temp_Group_1 and do (Actions)
        • Loop - Actions
          • Unit - Change color of (Picked unit) to Brown
      • Custom script: call DestroyGroup(udg_Temp_Group_1)
 
Is there a way to change just a single body of water's color?

Rest of the water in the map be green, while one pond is red... or blue?



Another question:

How would I go about making everything anonymous? I want units to not only not show up on the minimap (I know how to do that), but to also not show teamcolor. Have everything be, as default, brown.

use the water doodad in the UTM...
 
Level 3
Joined
Feb 6, 2009
Messages
50
for the team color of units in object editor, set custom team color to true, than set the team color to whatever player color you want, or you can trigger a player to have a specific color if you want.
 
Level 3
Joined
Feb 6, 2009
Messages
50
I like to keep things simple if possible, makes everything else thats not simple, alot easier...ive done this for a few of my maps, and it doesnt have a chance of messing up when you switch owner and have triggers that could interfer with owner switched units.
 
Level 2
Joined
Mar 7, 2008
Messages
8
While players are supposed to be able to create troops, I don't want them to just train them out of the barracks.


I'd like for the players to 'request' units, and they be delivered every, say, five minutes to a certain point, as defined by a specific building they can only have one of.


I was thinking to have any created units they make, be sent to a walled-off spot on the map all their own, then control (and vision) of them removed.

Then, as defined by the interval, they just appear at the defined building.


It feels sloppy to me, though. Any other suggestions?



Aaaaand how do I set what time of day it is when the map starts?
 
Status
Not open for further replies.
Top