- Joined
- May 16, 2007
- Messages
- 7,285
The Last Survivors (Subject to Change)
hey guys, it's been a while, but i haven't been dead or sleeping this whole time.
I just recently self-proclaimed myself decent enough at the galaxy editor, after many failed map making attempts (of which have been good for practice), to become pretty familiar with it's mechanics. I have summoned the courage to showcase what I have been working on for about a year now.
What this is, is a zombie map, inspired by Valve's popular, "Left 4 Dead" franchise. What my aims for this game was to create a very detailed environment, to add depth and realism. Along with exciting things to find, and randomized events that is also similar to Blizzard's "Diablo" franchise.
This is not a typical RPG, there are no levels or stats or anything, but rather, with elements similar to Valve's popular "Counter-strike" there will be items of survival, both in terms of weapons and armor, along with secret items that may only be obtained by certain means.
As you progress, so does the storyline. You will start out with pretty broad information about the situation, and details will fill in the gaps as you advance. By the end of the game (assuming you can beat it) you should have a deeper understanding of what has happened, and how you have reached a conclusion to the story.
Details:
+The game involves up to 6 players (subject to change) working together, and hopefully a Versus mode in the future (Humans vs. Zombies), 3 on 3.
+The attacking system involves mouse location and bullet collision. Basically, just like in Warcraft III custom map "Elimination Tournament".
+The currency is "Skulls" gained from killing zombies, used to purchase weapons in the starting shop
+You get two weapons in this game: a Main, and a Pistol. Your main weapon is usually the most powerful, and will be used the most frequently, however it will have ammo. There is no reloading in this game, only ammo. Ammo has a chance to drop from zombies in packs of 25, 50, or 100. Pistols have unlimited ammo but are usually weaker and have less range than your main weapon
+Most objects in the game will not allow to be able to be shot through and thus makes positioning very important for survival.
+The weapons so far have varying bullet speeds, rate of fire, damage, clip-size, range, and accuracy.
+I will introduce other special gun types that will be available only through secrets such as Missile Launcher, Flamethrower, and Zombie Manipulator
+Zombies will be scattered across the map as well as a periodic spawning around all players
+Special zombies will also have a chance to spawn in this period
+camera angle is default, omniscient pov, and players should be able to see one another, except if one is inside a building.
+kills are counted and shown in a leaderboard
+special zombie bounty is evenly distributed among players
+the attacking system goes as follows:
point your mouse in any direction, hotkey: 'A' will fire your gun in that direction, and you are able to fire while moving. Press hotkey: 'Q' to alternate between your main weapon and pistol.
('A' is able to be held down for rapid fire succession)
i will likely add more features in the characters to add more depth
some ideas in mind:
+walk/run (walking will lower enemies' aquire range, running is default);
+grenades (parabola/bounce movers, or different grenade types, Molotov, land mines, trip wires, etc.
What to Expect:
There will be MANY enemies in this game, to really satisfy that mass murdering feeling, as well as special enemies (L4D style) with different abilities, larger health pools, more damage, etc. enemies will also periodically get stronger by means of increased spawn amount, improved health pools, chance for special zombies to spawn, etc. these upgrades will not happen simultaneously. By the end-stages of the game, you should feel pretty powerful, having items that you gathered from finding secret weapons and armor. Because the zombies scale slowly, but largely, it is important to be prepared by the end in order to win. Every player will need different roles to efficiently traverse through the game. What this means is that there will be a need for weapon diversity. Many zombies will have weaknesses and strengths, so it is important to diversify your team's equipment. (however some secret weapons will probably help throughout the game, but can only exist on one player; assuming you find them)
Screenshots of Playable Terrain:
Reminder that all these areas depicted are playable terrains and are in no particular order to the storyline.
Any 'Mules' shown are temporary placeholders for collision-based environments.
Estimates:
Terrain: 100%
Triggering: 70%
Items: 75%
Characters/Enemies: 93%
Boss Battles: 10%
Storyline: 20%
Total: 69%
Thank you for your interest.
Comments/Feedback?
hey guys, it's been a while, but i haven't been dead or sleeping this whole time.
I just recently self-proclaimed myself decent enough at the galaxy editor, after many failed map making attempts (of which have been good for practice), to become pretty familiar with it's mechanics. I have summoned the courage to showcase what I have been working on for about a year now.
What this is, is a zombie map, inspired by Valve's popular, "Left 4 Dead" franchise. What my aims for this game was to create a very detailed environment, to add depth and realism. Along with exciting things to find, and randomized events that is also similar to Blizzard's "Diablo" franchise.
This is not a typical RPG, there are no levels or stats or anything, but rather, with elements similar to Valve's popular "Counter-strike" there will be items of survival, both in terms of weapons and armor, along with secret items that may only be obtained by certain means.
As you progress, so does the storyline. You will start out with pretty broad information about the situation, and details will fill in the gaps as you advance. By the end of the game (assuming you can beat it) you should have a deeper understanding of what has happened, and how you have reached a conclusion to the story.
Details:
+The game involves up to 6 players (subject to change) working together, and hopefully a Versus mode in the future (Humans vs. Zombies), 3 on 3.
+The attacking system involves mouse location and bullet collision. Basically, just like in Warcraft III custom map "Elimination Tournament".
+The currency is "Skulls" gained from killing zombies, used to purchase weapons in the starting shop
+You get two weapons in this game: a Main, and a Pistol. Your main weapon is usually the most powerful, and will be used the most frequently, however it will have ammo. There is no reloading in this game, only ammo. Ammo has a chance to drop from zombies in packs of 25, 50, or 100. Pistols have unlimited ammo but are usually weaker and have less range than your main weapon
+Most objects in the game will not allow to be able to be shot through and thus makes positioning very important for survival.
+The weapons so far have varying bullet speeds, rate of fire, damage, clip-size, range, and accuracy.
+I will introduce other special gun types that will be available only through secrets such as Missile Launcher, Flamethrower, and Zombie Manipulator
+Zombies will be scattered across the map as well as a periodic spawning around all players
+Special zombies will also have a chance to spawn in this period
+camera angle is default, omniscient pov, and players should be able to see one another, except if one is inside a building.
+kills are counted and shown in a leaderboard
+special zombie bounty is evenly distributed among players
+the attacking system goes as follows:
point your mouse in any direction, hotkey: 'A' will fire your gun in that direction, and you are able to fire while moving. Press hotkey: 'Q' to alternate between your main weapon and pistol.
('A' is able to be held down for rapid fire succession)
i will likely add more features in the characters to add more depth
some ideas in mind:
+walk/run (walking will lower enemies' aquire range, running is default);
+grenades (parabola/bounce movers, or different grenade types, Molotov, land mines, trip wires, etc.
What to Expect:
There will be MANY enemies in this game, to really satisfy that mass murdering feeling, as well as special enemies (L4D style) with different abilities, larger health pools, more damage, etc. enemies will also periodically get stronger by means of increased spawn amount, improved health pools, chance for special zombies to spawn, etc. these upgrades will not happen simultaneously. By the end-stages of the game, you should feel pretty powerful, having items that you gathered from finding secret weapons and armor. Because the zombies scale slowly, but largely, it is important to be prepared by the end in order to win. Every player will need different roles to efficiently traverse through the game. What this means is that there will be a need for weapon diversity. Many zombies will have weaknesses and strengths, so it is important to diversify your team's equipment. (however some secret weapons will probably help throughout the game, but can only exist on one player; assuming you find them)
Screenshots of Playable Terrain:
Reminder that all these areas depicted are playable terrains and are in no particular order to the storyline.
Any 'Mules' shown are temporary placeholders for collision-based environments.
Estimates:
Terrain: 100%
Triggering: 70%
Items: 75%
Characters/Enemies: 93%
Boss Battles: 10%
Storyline: 20%
Total: 69%
Thank you for your interest.
Comments/Feedback?
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