- Joined
- Sep 25, 2004
- Messages
- 508
Apologies if this may be considered somewhat offtopic, but I suppose there isn't really a better place to ask.
Years ago I made this npc model (attachment below) for pratice while I was learning to animate. You might think it is pretty poor in quality, and you'd be actually right, it was never meant to be relased to the public, so I could afford to slack.
While I have basically left modding since then, after having recently watched, and appreciated, many nice cinematics producted here, I figured I'd show my gratitude by making a better version of that model, with several emotes and somewhat credible facial expressions, animated eyes, mouth, eyebrows and sarcazzi, actually visible in game (not only in the portrait).
So I have two questions basically, first one being, what animations do you think would be the most useful to include?
And secondly, since I have no clue about actually using the WE, what's the best way to organise the animation names? I do know not every name is recognised by the WE, yet it's still possible to play them via triggers, but are there easier solutions?
Years ago I made this npc model (attachment below) for pratice while I was learning to animate. You might think it is pretty poor in quality, and you'd be actually right, it was never meant to be relased to the public, so I could afford to slack.
While I have basically left modding since then, after having recently watched, and appreciated, many nice cinematics producted here, I figured I'd show my gratitude by making a better version of that model, with several emotes and somewhat credible facial expressions, animated eyes, mouth, eyebrows and sarcazzi, actually visible in game (not only in the portrait).
So I have two questions basically, first one being, what animations do you think would be the most useful to include?
And secondly, since I have no clue about actually using the WE, what's the best way to organise the animation names? I do know not every name is recognised by the WE, yet it's still possible to play them via triggers, but are there easier solutions?