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Cinematic, Quest and Marketplace questions

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1.How to make a sound work while having cinematic mode?
2.How to make a multi quest requirement completed status?
3.How to make units available in a marketplace after finishing a quest?

If I'm repeating the questions give a link to the answer.
 
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I'll try to answer the best I can. I don't have WE open so they may not be precise.

1. The trigger Sound - Play Sound and Sound - Play Music

2. I'm not sure what you mean by multi-quest requirement - do you mean a requirement that if you don't do it you fail?

3. You would have to replace the marketplace with another marketplace using the Unit - Replace trigger, or you can make it that the units are available if you do an upgrade - although I'm not sure what type of upgrade. If you want, I can check it out when I get home.
 
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1.I used Play sound trigger but it won't work, maybe needs to use set volume or mute other sounds?

2.I mean that you need to find an item(Enter region - requirement completed) then fight for it and the main character can't die. When you end your mission, all requirements(hero can't die, bring the item back) are completed.

3.Good idea, haven't thought of it.

4.How to make a trigger that takes all resources from an AI and gives it to Player 1(AI is rescued)?
 
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Pike said:
2.I mean that you need to find an item(Enter region - requirement completed) then fight for it and the main character can't die. When you end your mission, all requirements(hero can't die, bring the item back) are completed.

Be sure you use variables (else it would be impossible), I just show a example for your idea

2 variables (one for each requirement)

Variable Name: item
Variable Type: Quest Requirement (questitem)

Variable Name: herodie
Variable Type: Quest Requirement (questitem)

OK, now when you create the requirements, do

Action
Quest - Create a quest requirement for [Your Quest] with the description hero must survive
Set herodie = (Last created quest requirement)

Action
Quest - Create a quest requirement for [Your Quest] with the description bring item back
Set item = (Last created quest requirement)

Now, when you solved your quest, the actions are

e.g.

action-type is: Quest - Mark Quest Requirement As Completed

Actions
Quest - Mark item as Completed
Quest - Mark herodie as Completed
 
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2. oh okay. I'll have to look that up when I get home in about 2 and a half hours.

4. Well, I'm not suree exactly how you want it to be, but I can give you an outline of how it looks and you can adjust it to your means:
Code:
Events
--Unit - A unit is rescued
Conditions
--[put whatever conditions needed here]
Actions
--Player - Add (player 2's current gold) to player 1's current gold
--Player - Add (playe 2's current lumber) to player 1's current lumber
Once again, I'm not home so this might not be entirely accurate. If this raises any problems I have some alternate solutions in mind, but this one ould probably be the easiest.

EDIT: I guess DarkShadow got to number 2 first :? .
 
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