- Joined
- Jan 8, 2010
- Messages
- 493
g'day.
on leaks.
i was thinking on some leaks, and was thinking. is this possible? or should i really remove the location first before setting it to another location?
on some maps i played, during cinematics, the whole map, or maybe much part of the map visible to the screen, is visible (without black mask). then after the cinematics the black mask is covered again, thus showing only the region visible to the unit. after a while playing, cinematics(2) played, the whole area is again visible, then after the cinematics(2), the area is again covered with black mask, while the areas you explored before cinematics(2) is not in black mask. my problem is this: how do you make that? i tried disabling/destroying a visibility, but i'm having problems with it (it only renders the area fogged, not black masked), and if i make it that every after cinematics i black mask the area, my explored areas are also black masked.
on leaks.
i was thinking on some leaks, and was thinking. is this possible? or should i really remove the location first before setting it to another location?
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Untitled Trigger 001
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Actions
- Set TempLoc = (Position of (Triggering unit))
- Unit - Create 1 Footman for Player 1 (Red) at TempLoc facing Default building facing degrees
- Set TempLoc = (Center of (Playable map area))
- Unit - Create 1 Footman for Player 1 (Red) at TempLoc facing Default building facing degrees
- Custom script: call RemoveLocation(udg_TempLoc)
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Actions
on some maps i played, during cinematics, the whole map, or maybe much part of the map visible to the screen, is visible (without black mask). then after the cinematics the black mask is covered again, thus showing only the region visible to the unit. after a while playing, cinematics(2) played, the whole area is again visible, then after the cinematics(2), the area is again covered with black mask, while the areas you explored before cinematics(2) is not in black mask. my problem is this: how do you make that? i tried disabling/destroying a visibility, but i'm having problems with it (it only renders the area fogged, not black masked), and if i make it that every after cinematics i black mask the area, my explored areas are also black masked.
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