- Joined
- Mar 15, 2012
- Messages
- 2,885
Where exactly does wc3 put and set them inside maps and can they be accessed?
IIRC, on the war3map.wts file. You can use MPQeditor to access it.
Now how can you see what each TRIGSTR is set as or means?
you can easily. If you open your .j file, or convert the gui trigger into jass trigger in the editor, you see all those TRIGSTR_XXX, where XXX is number.
Now you open your map with your favorite mpq editor/viewer, and you open the .wts file.
The contents are like this:
STRING X
{
string-contents
}
Now the X is the same as your XXX in TRIGSTR_XXX, so you can see and/or edit the contents in there.
No there is no way to edit these without editing the wts file, because that is the file that the game loads for the trigstr things, as well as others(custom unit names etc)
you kind of already answered yourself
Use MPQEditor to replace the generated wts file.
nope
Thanks guys, appreciate the help. One question, do the strings reset after each save? For example you remove the strings you used.... Does the trigstr's just keep adding up thus adding file size?