I know this forum is loaded with ideas for RPGs, but I doubt any of them are like the one I want to make. When I was playing an old version of LOAP, I got the idea to make an RPG where you're a merchant and you use intellect and skill to progress instead of just fighting through hordes of enemies. The idea of fighting so much sounds appealing, but most of the time it's actually pretty bland. I figured that it would be a good idea to make a more intelligence-based game. Here are some ideas I had for it:
- NPCs that you can interact with.
- A plot to follow that requires intellect and cunningness.
- A single objective to work towards.
- Energy system that requires you to rest at the end of a ingame day.
- Skills for your merchant to use.
- Relation between merchant and other traders.
I have a lot of other ideas, but these are my favorite. The thing is, though, that the game won't be based on fighting. The only enemies you'll really fight are bandits and wildlife. I want to know if it seems interesting enough to play or if the majority of the people here prefer to just brutally kill monsters. That's all I have to say for now, somebody please give me an honest opinion.
- NPCs that you can interact with.
- A plot to follow that requires intellect and cunningness.
- A single objective to work towards.
- Energy system that requires you to rest at the end of a ingame day.
- Skills for your merchant to use.
- Relation between merchant and other traders.
I have a lot of other ideas, but these are my favorite. The thing is, though, that the game won't be based on fighting. The only enemies you'll really fight are bandits and wildlife. I want to know if it seems interesting enough to play or if the majority of the people here prefer to just brutally kill monsters. That's all I have to say for now, somebody please give me an honest opinion.