- Joined
- Apr 4, 2009
- Messages
- 7
So I just decided to get back into wc3 mapmaking after playing wow for way too long. And I was glad to see a good mapmaking site still going strong after all these years and shamed to see that half of battlenet still just plays dota, sigh.
Anyway, i had a couple of questions that I was hoping someone could answer along with a demo map that some people may enjoy.
The Map: Is a flamethrower of sorts, it basically shots out immolation covered wisps in sequence to create the effect, it may or may not be something people have seen.
The Questions: I had 3 i guess...
1. Does anyone have a blank model that I can use for a caster mob. Preferably something that can be scaled to change the size of projectiles and what not. I was digging all through the models and didn't see any to that effect.
2. Has anyone discovered a way to use normal projectiles in carrion swarm or other such spells without them being half-stuck in the ground? This map I'm working on is a bit intensive so id like to keep my heroes firing simple projectiles as spells instead of move-along triggers.
3. Has anyone run into a global variable limit in the editor? Like if i go nuts and define tons of constants to make my life easier am I going to eventually run out of space? This may seem silly but the editor likes to get you in ways you won't imagine sometimes
Thanks a lot and hopefully somebody enjoys the map.
squarebear
Anyway, i had a couple of questions that I was hoping someone could answer along with a demo map that some people may enjoy.
The Map: Is a flamethrower of sorts, it basically shots out immolation covered wisps in sequence to create the effect, it may or may not be something people have seen.
The Questions: I had 3 i guess...
1. Does anyone have a blank model that I can use for a caster mob. Preferably something that can be scaled to change the size of projectiles and what not. I was digging all through the models and didn't see any to that effect.
2. Has anyone discovered a way to use normal projectiles in carrion swarm or other such spells without them being half-stuck in the ground? This map I'm working on is a bit intensive so id like to keep my heroes firing simple projectiles as spells instead of move-along triggers.
3. Has anyone run into a global variable limit in the editor? Like if i go nuts and define tons of constants to make my life easier am I going to eventually run out of space? This may seem silly but the editor likes to get you in ways you won't imagine sometimes
Thanks a lot and hopefully somebody enjoys the map.
squarebear
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