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Few more trigger questions

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Level 4
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Jul 9, 2005
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For my Jurassic park map I want the Dinosaurs(2 different teams) to have the win condition they kill all the humans Survivor units.

The only way I see how to do this if a unit owned by player so and so dies, but that makes it any unit, not just the survivor as I want it.

How to make it?



Also again back to my gold mine question. I made a topic on this earlier, but didnt get a full answer, I bumped it, and still ignored.

When I go to Game Constants theres nothing regarding the mining yellow dot icon.

When I go to gameplay interface I see an Icon - Minimap - Resources path, I deleted it thinking the yellow dot from mines on the minimap will go away, it ended up deleteling the whole minimap to be blank black.

How to make this work?

Is there any way to change the the direction an object is facing without uploading a new model? I'm using the RDZ Plasma Fence for my Electric fence in jurassic park but its only Horizontal. Is there any way in the object editor to make it Diagonal/Vertical or do I need a separate model?

last but not least Quest Menu, how to set one up? A simple one with Human Conditions, Dino Condidtions, Changelog, and a Credits is what I want

Also please if someone responds don't give an answer then never look at the topic again. A lot of my topics I have more questions regarding it deeper and never get answered.
 
Level 3
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Jul 11, 2005
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to answer your second question on the object editor make it so it's not seeable in minimap. if it donest just make a new unit then chage it's model sound set and other stuff to gold mine then give it the amount of gold you want it to have
 
Level 6
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the win condition they kill all the humans Survivor units.
Code:
    Events
        Unit - A unit Dies
    Conditions
        (Number of units in (Units owned by Player 10 (Light Blue) of type Survivor)) Equal to 0
    Actions
         ...
as for conditions: its an "integer comparison"

I deleted it thinking the yellow dot from mines on the minimap will go away
if the minimap goes black an error appeared (its the same with the loadingscreen)
a: dont delete it. try to enter an invalid path. i dont know if it works for this one but doodads for example become invisible if u enter an invalid path.
b: if this doesnt work just create an EMPTY model to replace the old. even without any skills in modeldesign this shouldnt be too hard to do ^^

i dont think just changing a unit will work because it has to COUNT as goldmine to cause certain stuff to be triggered in wc3 (unbuildable for main buildings close to the mine, the fact that peasants can enter the mine etc.). i guess the goldmine icon is one of those tings too. so basicly u can just decide wether its a goldmine or not and you get either all of the goldmine physics (including the annoying icon) or none. however i never fiddled around with stuff like that. if nothing helps u might still try it.

Is there any way in the object editor to make it Diagonal/Vertical or do I need a separate model?
try to fiddle around with "I)Art - Fixed Rotation", "I)Art - Max Roll Angle (degrees)" in the doodad editor. never tried it so no guarantee it works XD


last but not least Quest Menu
use triggers for this (event: map initialization)

Code:
Quest - Create a Required quest titled What has changed? with the description 1.00: I SPAMMED CHEESE ON THE MAP! YAHAHAAHAaahahaaah..., using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
...
...
...
Quest - Flash the quest dialog button

so long. hf mapping :roll:
 
Level 2
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Jan 27, 2005
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for the third question, i think there is a global varialbe for biulding facing degrese that you can change.
 
Level 4
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Jul 9, 2005
Messages
49
Goldmine is tricky. Theres nothing in the editor that lets me remove the dot.

I based it off an orc campgain ite, the energry generator and gave it the gold mine ability. Only thing I havent checked is...make a custom gold mine ability and there might be an option?

Also in the game interface making an invalid file pth also made the mini map black.


As for the rest of the questions i'll go try them out. Thanks for all the help :)
 
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