• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Selling Buildings and Item Triggering help :)

Status
Not open for further replies.
Level 4
Joined
Jul 9, 2005
Messages
49
Ok in my Jurassic park map, usually the new players get stuck in their gold mine from building too close to the tent(return resource) and got stuck until someone destroyed their mine/tent.

Well I think the option to sell the mine is a good idea. The mine is just a simple unit(building). How do I encorporate able to selling it?


Also Human victory is to escape to the bottom right docks. I initially placed a gate right there, so humans had to destroy it, but it didn't really hinder or help dinosaurs or humans.

So I came with an idea you need a key to open it.

First step is to make the gate invulnerable, should I with the object editor or initialization triggers?

Second how do I make it so:

If a survivor is holding a rusty key in his inventory and is in the region next to the door to null the invulnerablitiy/break the gate?

And lastly, I am almost sure I can do this on my own but, not entirely sure.

I want a dino handicap system to help the remaining dinos if one dino leaves.

I was thinking a kind of upgrade system. An example would be

1 Dino leaves and gives the 3 remaining dinos 5 gold each. now near each dino spawn/nest there is a building that holds upgrades for the dinos. They can choose which to upgrade so their loss isn't so harsh.

Or would a simple All dinos gain control of the dino that left be more helpful if they left?

Thanks in advance
 
Status
Not open for further replies.
Top