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A Flamethrower Demo and some Trigger / Jass Questions

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O hai!

So I just decided to get back into wc3 mapmaking after playing wow for way too long. And I was glad to see a good mapmaking site still going strong after all these years and shamed to see that half of battlenet still just plays dota, sigh.

Anyway, i had a couple of questions that I was hoping someone could answer along with a demo map that some people may enjoy.

The Map: Is a flamethrower of sorts, it basically shoots out immolation covered wisps in sequence to create the effect, it may or may not be something people have seen.

The Questions: I had 3 i guess...

1. Does anyone have a blank model that I can use for a caster mob. Preferably something that can be scaled to change the size of projectiles and what not. I was digging all through the models and didn't see any to that effect.

2. Has anyone discovered a way to use normal projectiles in carrion swarm or other such spells without them being half-stuck in the ground? This map I'm working on is a bit intensive so id like to keep my heroes firing simple projectiles as spells instead of move-along triggers.

3. Has anyone run into a global variable limit in the editor? Like if i go nuts and define tons of constants to make my life easier am I going to eventually run out of space? This may seem silly but the editor likes to get you in ways you won't imagine sometimes :p

Thanks a lot and hopefully somebody enjoys the map.
squarebear

The Demo is Located Here
http://www.hiveworkshop.com/forums/attachments/f202/51369d1238928081-map-few-questions-flametanks-v1.1.w3x
 
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Well I found a dummy caster model on another website, and I'm going to cut my globals by like 80% with a new casting system so that just leaves the carrion swarm question.

I posted it in the model discussion forums and hopefully someone will give me a response on how to quickly hack a few projectiles to get them above the ground instead of half in it.

Btw: Nobody has any comments on the flamethrower? It's pretty neat, check it out :D
 
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