- Joined
- Jun 22, 2004
- Messages
- 2
I'm working on making a TD. All I know about World Editor I learned by messing around with it and picking it up as I went along.
Anywho...my questions.
1: How do you make it so the entie map is revealed by default?
2: How do you make a skill based off an existing Hero skill?
3: I noticed in the World Editor that a few types of structures (Most notably Scout, Guard, Arcane and Cannon Towers) use the same model file. How do I choose one of them?
4: How do you change the "Worker" icon for a race? (The icon that tells you when you have idle workers. It'd be a Peasant for Human, Peon for Orc, etc.)
5: When altering Night Elf structures, how do you determine if the structure "consumes" the Wisp after being built? Do I have to base the structure off an Ancient?
Thanks to all who can help.
Anywho...my questions.
1: How do you make it so the entie map is revealed by default?
2: How do you make a skill based off an existing Hero skill?
3: I noticed in the World Editor that a few types of structures (Most notably Scout, Guard, Arcane and Cannon Towers) use the same model file. How do I choose one of them?
4: How do you change the "Worker" icon for a race? (The icon that tells you when you have idle workers. It'd be a Peasant for Human, Peon for Orc, etc.)
5: When altering Night Elf structures, how do you determine if the structure "consumes" the Wisp after being built? Do I have to base the structure off an Ancient?
Thanks to all who can help.