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[Trigger] A little problem

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Jun 12, 2007
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You basicly want to create a unit for the player that destroys the destructable?
Let me take a look inside the editor.

EDIT:
Oke well first I don't recommand using that event because it will only monitor the first 64 doodads.
I suggest you use a unit, that way you can also make the trigger more easy since there is a "dieing unit" and "killing unit" reference.

Could not find the reference to find the player that destroys the doodad.
 
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