hello everyone this will be my first and only official thread im going to make on hive to show you creative ways i play the campaign so i hope that people will see it and i really look forward to your opinions because i made hive account just for this
scourge of lordaeron human campaign: in the mission The culling, destroy all the buildings but dont kill any zombie and mal ganis will eventually stop moving and freeze in place. also buy some scroll of town portal in this mission to use for the one below.
in the mission dissention, use town portal scroll to bring everyone to the human base cutting down trees. i haven't found anything useful besides that. in this mission you can buy amulet of recall but it wont carry over to the next mission which is disappointing.
path of the damned undead campaigns: in the mission The siege of dalaran, you can skip first two mage and kill antonidas and win mission. this is by far easiest mission to do just stack health potion on arthas and death coil antonidas. in addition, to destroy the grey base located within the last aura area by antonidas, have a acolyte build a necropolis on the grass near fountain of health. the building will take damage as well but have kel thuzad or arthas use scroll of town portal to port to the building right after it is finished. then have the army destroy grey base bypassing most of the distance from the start of aura to the fountain.
under the burning sky mission have arthas stack up on health pot and town portal. also have goblin land mine in bag. run to either one of the 3 bases and place 6 mines at the castle to kill all peasant and castle to prevent rebuild. then use the rest 6 mines on another castle make sure to kill all peasant. or save all 12 mines on one base to destroy completely. also kill the gnolls on southeastern edge of map and build a necropolis there. unsummon all original buildings and shift base to the southeast corner of map. this way the base is protected because enemy cant get up there and focus units on kel zhuzad.
the invasion of kalimdor orc campaign: cry of the warsong mission use the peons to construct a series of burrows in a line to block off grom's base from the humans, dont build the great hall yet. the gold and lumber will not be enough to build all the burrows needed so use thrall's existing forces to kill the creeps for gold. and also use the raiders and grunts to attack the grey human base that grom is attacking to gain pillage before the base is destroyed. dont need to build burrow side by side because only peons can get through not larger fighting units. once the burrows are built, build great hall and grom will be on the move. his force will get stuck behind burrow but new troops will join him over time. let his forces accumulate until it is massive and then destroy a few burrow. he will send a flood of orcs to destroy blue human base blocking path to goblin lab. rebuild burrow after he return to base and repeat for another base until grom pacify all human this way. also in this mission you can buy zeppelin but dont bring to base. instead build catapults and drop them using zeppelin onto the ridge between grom base and the grey dwarf base. then attack grom base to make it hostile and watch catapults throw rocks all over grom base and grom cant do anything about it.
in hunter of shadows mission, open up a small pathway in the trees blocking grom from reaching the well of chaos just enough for a peon to get through. use catapults to kill the furbolgs near the trees. then have peon build a altar of storm there and kill grom. resurrect grom at the new altar and use him to destroy rest of furbolgs and other creeps. then build some barracks and train catapults. move them past the waygate and position them on the cliff above the blue night elf base. use them to throw rocks at the base consistently and do the same with the dark green base of cenarius. night elf will be unable to attack the catapults because larger units are blocked by the trees.
eternity's end night elf campaign: in the mission brothers in blood, there is a hidden waygate with one furbolg ursa warrior and two shamans. i consider this the most hidden secret in all the missions because malfurion will need to use the create treant ability at least four times to clear the way. the trees are located near the kobolds above the spectral bridge at the circle of power after malfurion split path with tyrande. this is the only time that a furbolg ursa warrior can be commanded.
twilight of the gods mission build a tree of life and move it to the elven gate at night elf base. buy a scroll of town portal and bring at least one wisp with the hero and click the land behind the gate within the proximity of the tree. this will teleport all units behind the gate effectively ensuring victory just have to wait out 45 minutes. however flying undead will come so have heroes and/or units ready to counter them but its only one wave. after that all waves of undead will get stuck before the gate. to make it fun use tyrande to moonfall all the stuck enemy and malfurion to tranquility heal. would be good to build some moonwell as well and watch out for anetheron's inferno. place some mines there would be good too. make sure at least one structure stands beyond gate and wait to win. to make it even more fun destroy thralls fortress before jaina's castle falls so two undead bases will send troops to night elf base. two other places for hiding are the small area blocked by trees near the furbolgs below the gold mine to the right and the small area of land cut off by waterfall to the east of the area blocked by trees. sneak a wisp over the trees by having treant eat wood until only a path for wisp to come through is there.
terror of the tides sentinel campaign: in the mission balancing the scale, it is possible to create a base at the gold mine blocked the the trees and guarded by turtles. have the heroes kill the turtles from behind the trees and then have a treant eat a small path over the trees big enough only for a wisp to go through. however because illidan and the nagas are able to swim they will not get through the trees but swim over the sea the get to the base. the town portal scroll from previous missions do not carry over to this mission and neither is the staff of teleportation that maiev gets from the mission Wrath of the betrayer. also in this mission the way to bypass the naga base past the ruins blocking malfurion's forces to maeiv is by going down to the circle of power at the ship. go right and kill all the stormreavers and use malfurion to clear the trees so that they can go past it right to maeiv.
in the mission the brothers stormrage it is possible to kill tyrande. enter cheat code whos your daddy and only illidan's naga will become invincible. have illidan pick up the inferno stone up the river to the left of green undead base next to illidan's. destroy most of the red undead bse and have naga workers cut down all trees on the side that borders tyrande. move illidan to the edge and deploy the infernal stone. use the infernal to kill tyrande in one hit but you will fail the mission.
curse of the blood elves alliance campaign: in the secret mission The crossing, station one hero at the goblin merchant and quickly buy goblin land mines as they replenish stock. land mines are in stacks of six per inventory slot and the most land mines that can be acquired for the duration of the mission without any delay is 10 stacks of six mines each. keep these in the bag to use for all future blood elf missions. also in this mission it is possible to kill lord garithos and destroy his base. in the previous mission the dungeons of dalaran, level up kael but dont select a new ability. in the current mission kael will still have one ability choice available. type in the cheat code whoisjohngalt to unlock phoenix ultimate ability for kael. then type in cheat whosyourdaddy and have the phoenix fly over to garithos base and destroy everything including garithos. although his base is destroyed the waves will still come. destroying the walls on the edge of the gate by using a boulder tower to besiege it will reveal an opening but kael and vashj cannot get past it.
in the mission the search for illidan, have kael use goblin land mines to destroy night elf base to win game. preferably have kael have level three banish and banish himself while inside the enemy base. keep planting mines and banishing himself to ensure destruction.
in the mission gates of the abyss, the purple fel orc base to the north can be destroyed by land mines bought during secret mission as well. preferably have illidan get invisibility cast on him by a sorceress and go deep into enemy base and destroy fortress and peon first. repeat same steps and to reduce chance of death of illidan equip him with a town portal scroll to use once he is low on health. also buy anti magic potion to avoid stun from warlock for a while. use illidan's metamorphisis while planting to gain more health and buy time. in addition, it is possible to let illidan close all 4 portals without any protection. have a sorceress cast invisibility on him right after he starts to channel. because the invisibility only last two minute against the three minute channel time, have sorceress cast on illidan again at at least when two minutes left to channel or else will have to channel invisibility a third time if used at anything above two minutes. sorceress will be spotted and killed because all enemies are clustered around illidan. casting invisibility on one sorceress by another wont work because enemy can detect the spell. so use kael to banish a sorceress to get sorceress close enough to illidan to cast a second time. only reason enemy units cannot detect invisible illidan is because the number of enemies gathered around illidan is so large that the units that can see invisibility like succubis are out of range of illidan because they came through the portals later. repeat these steps for all four portals. however, at northwestern dimentional gate there will be infernals coming through first and will immolate illidan until he slowly dies. draw infernals away from illidan so further reinforcement without immolation will cluster around illidan or just kill infernals. invisibility must be cast on illidan at least twice per portal. also, build some structures to block akama's force from launching attack. as time goes by more of his forces will attempt to attack fel orcs but get stuck by structures. when he has a build up a huge assault force, destroy some of the structures to unleash a flood of draenei on the fel orcs and watch base get destroyed.
in the mission lord of outland, give akama land mines if they had not been used in previous missions and have akama set them off in the fel orc bases. there is enough mines to destroy both enemy champion, all orc bases, and the butcher. however, to kill magtheridon with mine, you have to preserve all mines to use on him only. it is also possible to destroy the forces guarding the demolishers without breaking the gate for optional objective effectively safeguarding demolishers from any attacks. don't try to attack the doom guard with one of the keys from behind the gate using demolishers because he will open the gate and destroy your units.
legacy of the damned scourge campaign: in the first mission King arthas, give all goblin land mines to arthas or sylvanas to set the stage for future use. also arthas could use a potion of lesser invisibility to sneak into the paladin base and set off land mines to destroy all three altars. the paladins will be shielded and can heal each other so it is preferable to attack them and waste their shield then use all land mines on them to ensure they all die at once even with heals.
in the second mission The flight from lordaeron, it is worth mentioning that there exists only one incidence where walls needed to be destroyed in order to obtain loot. this happens when arthas and meat wagons go up the ramp from the tomb of relics and on the other end of the ramp is the walls blocking arthas from getting the loot. without meat wagons it is not possible to destroy the walls. also, the meat wagons can be used to kill the dreadlord and the abomination bloodfeast guarding the exit simply by not destroying the gates and have the meat wagons attack at them from beyond the gate. the enemy cannot open the gate so eventually they will die from taking damage while your units take zero damage. it would be better have necromancer create skeletal mage to assist with the progress. just watch out for the infernal that the dreadlord calls down and destroy it before resuming meat wagon attack. using crypt fiend is ok too but make sure gate never falls and keep units some distance from gate.
in The dark lady mission, varimathras forces and the purple undead base can be manipulated into calling off their attacks. theres two ways to do this one is by mugthol the ogre and other is blackthorn the bandit. dont destroy the gate leading to blackthorn and dont destroy the rocks leading to mugthol. instead have a meat wagon either destroy one wall small enough for acolyte to get through but not larger units or clear the wooded area near the goldmine where blackthorn is and build a necropolis there. have syvanas and some banshees ready and use scroll of town portal to port her forces to blackthorn by clicking the area where blackthorn is but also within allowed range of necropolis. then possess him once there and build a base inside the sealed off town. if using the wall method, the undead forces of varimathras will still send troops to try and attack but will circle the town because they cant get through the opening. if done by portal method in which there is no opening at all then undead enemies will not send troop at all. do the same with the ogres by clearing trees in front of pile of rocks and build a necropolis. have sylvanas teleport past it and possess mugthol. once done the undead will not attack at all because the rocks are completely sealed off. it is also possible to kill blackthorn and mugthol without destroying gate or rock by charming the frost wyrm by the fountain and flying it over to kill them.
in the mission the return to northrend, buy a fleet of battleships and train a dozen crypt fiends. the ships cost no food so it can be unlimited. watch out for the flying couatls so it is preferabe to defeat a wave of couatls before launching attack. dont use frigate against couatl because they will get destroyed fast.have the battleships annihilate the naga base with crypt fiend support to web remaining couatls. then repair ships and destroy the blood elf base. frigates can be used against dragonhawk riders because they are weaker. sapphiron the frost wyrm can become extremely powerful when necromancer cast frenzy on it so use sapphiron to destroy weaker enemies but preferably not couatl because a wave of them might kill sapphiron. using goblin land mines carried over from last arthas mission is useful for the dragon guardians at the circle of power. the beasts will die instantly if some of the nine land mines are used.
dreadlord's fall mission can be won before both bases wake up. have land mines ready and use all of it on one base for instant destruction. then move on to the other base with existing troops to win.
a new power in lordaeron can be won by combining two bases to one side of map. there is a diamond of summoning inside the lordaeron marketplace near sylvana's base and an amulet of recall held by wendigos near garithos base. either one is fine but the diamond has unlimited use. there is a goblin merchant on each side of map but prefereably sylvanas side because the base blocking it is very weak. buy a staff of teleportation. and use it to get to garithos. then have garithos give sylvanas or varimathras the amulet of recall or have the forsaken heroes get the diamond first and use it to bring back acolytes. have acolytes haunt the upper gold mine near the dwarfs and station forsaken troops at fountain of health facing balnazzar base. this way garithos only worry about green base and four sides to defend two per base becomes predictable and only two sides to worry about. alternatively, after sylvanas or varimathras teleport to garithos, give him the staff and diamond or if he has amulet of recall. teleport garithos to forsaken base and summon some peasants there to build human base on the weak orange base near sylvanas by destroying it. again four sides get cut down to two for easier defense. alternatively, use the blocks off dwarves to your advantage. either build necropolis and/or town hall close to the rocks and teleport units to dwarves. if heroes have the kelen's dagger of escape equipped then they can blink inside the sealed off area and recall peasant and/or acolyte inside thus bypassing need to build and teleport. balnazzar's scourge forces will still attempt to attack the base sealed within the dwarf area as well as the other two undead bases but its futile. however the orange and green base have flying units and they can fly in to attack but any hero is enough to fend them off if there is a arcane vault or tomb of relic to buy potions. once again, land mines kept from last missions can be used anywhere like the demon gate in balnazzar's base or the flesh golem guarding the lordaeron marketplace near garithos.
in the next three missions, the goblin land mine is again useful against powerful enemies particularly the forgotten one in the mission The forgotten ones. on insane difficulty the mines wont be enough to destroy the final boss but on other modes it can. however, the forgotten one can still take significant damage to health if all mine are used.
in the last mission A symphony of frost and flame, use three or four shades to surround illidan while he is not moving the illidan's naga threat is gone. he will be unable to move but his nagas will still build bases on the four obelisks but without illidan to claim them then it is useless. again the land mines can be used on any enemy if it is still in the inventory slot.
the founding of durotar bonus campaign: in this campaign there are twenty six newly introduced items that never appeared anywhere in the campaigns before the bonus one. of these, there are twelve items from the first chapter, nine from chapter two, and five from chapter three that are either classified as unique, artifact, or grey but appears only in the bonus campaign. in chapter three The assault on theramore, kelen's dagger of escape makes it second appearance after appearing in A new power in lordaeron so it is not counted. in addition, there are three items that are purchasable from the marketplace and goblin merchant in theramore city and one in the voodoo lounge. one of the purchasable item in the goblin merchant is a unique consumable item granting statistics and is immediately consumed when bought. another unique consumable is a staff with five charges from act one.
this is pretty much all the methods i play the campaigns so far. if i forgot any i will add to this thread but hopefully i get some feedback everyone. thanks for reading and i want to thank the youtuber whose name ive forgotten that inspired me to play warcraft differently. most of these ideas are mine except the trapping illidan with shade strategy which i think is ingenious.
scourge of lordaeron human campaign: in the mission The culling, destroy all the buildings but dont kill any zombie and mal ganis will eventually stop moving and freeze in place. also buy some scroll of town portal in this mission to use for the one below.
in the mission dissention, use town portal scroll to bring everyone to the human base cutting down trees. i haven't found anything useful besides that. in this mission you can buy amulet of recall but it wont carry over to the next mission which is disappointing.
path of the damned undead campaigns: in the mission The siege of dalaran, you can skip first two mage and kill antonidas and win mission. this is by far easiest mission to do just stack health potion on arthas and death coil antonidas. in addition, to destroy the grey base located within the last aura area by antonidas, have a acolyte build a necropolis on the grass near fountain of health. the building will take damage as well but have kel thuzad or arthas use scroll of town portal to port to the building right after it is finished. then have the army destroy grey base bypassing most of the distance from the start of aura to the fountain.
under the burning sky mission have arthas stack up on health pot and town portal. also have goblin land mine in bag. run to either one of the 3 bases and place 6 mines at the castle to kill all peasant and castle to prevent rebuild. then use the rest 6 mines on another castle make sure to kill all peasant. or save all 12 mines on one base to destroy completely. also kill the gnolls on southeastern edge of map and build a necropolis there. unsummon all original buildings and shift base to the southeast corner of map. this way the base is protected because enemy cant get up there and focus units on kel zhuzad.
the invasion of kalimdor orc campaign: cry of the warsong mission use the peons to construct a series of burrows in a line to block off grom's base from the humans, dont build the great hall yet. the gold and lumber will not be enough to build all the burrows needed so use thrall's existing forces to kill the creeps for gold. and also use the raiders and grunts to attack the grey human base that grom is attacking to gain pillage before the base is destroyed. dont need to build burrow side by side because only peons can get through not larger fighting units. once the burrows are built, build great hall and grom will be on the move. his force will get stuck behind burrow but new troops will join him over time. let his forces accumulate until it is massive and then destroy a few burrow. he will send a flood of orcs to destroy blue human base blocking path to goblin lab. rebuild burrow after he return to base and repeat for another base until grom pacify all human this way. also in this mission you can buy zeppelin but dont bring to base. instead build catapults and drop them using zeppelin onto the ridge between grom base and the grey dwarf base. then attack grom base to make it hostile and watch catapults throw rocks all over grom base and grom cant do anything about it.
in hunter of shadows mission, open up a small pathway in the trees blocking grom from reaching the well of chaos just enough for a peon to get through. use catapults to kill the furbolgs near the trees. then have peon build a altar of storm there and kill grom. resurrect grom at the new altar and use him to destroy rest of furbolgs and other creeps. then build some barracks and train catapults. move them past the waygate and position them on the cliff above the blue night elf base. use them to throw rocks at the base consistently and do the same with the dark green base of cenarius. night elf will be unable to attack the catapults because larger units are blocked by the trees.
eternity's end night elf campaign: in the mission brothers in blood, there is a hidden waygate with one furbolg ursa warrior and two shamans. i consider this the most hidden secret in all the missions because malfurion will need to use the create treant ability at least four times to clear the way. the trees are located near the kobolds above the spectral bridge at the circle of power after malfurion split path with tyrande. this is the only time that a furbolg ursa warrior can be commanded.
twilight of the gods mission build a tree of life and move it to the elven gate at night elf base. buy a scroll of town portal and bring at least one wisp with the hero and click the land behind the gate within the proximity of the tree. this will teleport all units behind the gate effectively ensuring victory just have to wait out 45 minutes. however flying undead will come so have heroes and/or units ready to counter them but its only one wave. after that all waves of undead will get stuck before the gate. to make it fun use tyrande to moonfall all the stuck enemy and malfurion to tranquility heal. would be good to build some moonwell as well and watch out for anetheron's inferno. place some mines there would be good too. make sure at least one structure stands beyond gate and wait to win. to make it even more fun destroy thralls fortress before jaina's castle falls so two undead bases will send troops to night elf base. two other places for hiding are the small area blocked by trees near the furbolgs below the gold mine to the right and the small area of land cut off by waterfall to the east of the area blocked by trees. sneak a wisp over the trees by having treant eat wood until only a path for wisp to come through is there.
terror of the tides sentinel campaign: in the mission balancing the scale, it is possible to create a base at the gold mine blocked the the trees and guarded by turtles. have the heroes kill the turtles from behind the trees and then have a treant eat a small path over the trees big enough only for a wisp to go through. however because illidan and the nagas are able to swim they will not get through the trees but swim over the sea the get to the base. the town portal scroll from previous missions do not carry over to this mission and neither is the staff of teleportation that maiev gets from the mission Wrath of the betrayer. also in this mission the way to bypass the naga base past the ruins blocking malfurion's forces to maeiv is by going down to the circle of power at the ship. go right and kill all the stormreavers and use malfurion to clear the trees so that they can go past it right to maeiv.
in the mission the brothers stormrage it is possible to kill tyrande. enter cheat code whos your daddy and only illidan's naga will become invincible. have illidan pick up the inferno stone up the river to the left of green undead base next to illidan's. destroy most of the red undead bse and have naga workers cut down all trees on the side that borders tyrande. move illidan to the edge and deploy the infernal stone. use the infernal to kill tyrande in one hit but you will fail the mission.
curse of the blood elves alliance campaign: in the secret mission The crossing, station one hero at the goblin merchant and quickly buy goblin land mines as they replenish stock. land mines are in stacks of six per inventory slot and the most land mines that can be acquired for the duration of the mission without any delay is 10 stacks of six mines each. keep these in the bag to use for all future blood elf missions. also in this mission it is possible to kill lord garithos and destroy his base. in the previous mission the dungeons of dalaran, level up kael but dont select a new ability. in the current mission kael will still have one ability choice available. type in the cheat code whoisjohngalt to unlock phoenix ultimate ability for kael. then type in cheat whosyourdaddy and have the phoenix fly over to garithos base and destroy everything including garithos. although his base is destroyed the waves will still come. destroying the walls on the edge of the gate by using a boulder tower to besiege it will reveal an opening but kael and vashj cannot get past it.
in the mission the search for illidan, have kael use goblin land mines to destroy night elf base to win game. preferably have kael have level three banish and banish himself while inside the enemy base. keep planting mines and banishing himself to ensure destruction.
in the mission gates of the abyss, the purple fel orc base to the north can be destroyed by land mines bought during secret mission as well. preferably have illidan get invisibility cast on him by a sorceress and go deep into enemy base and destroy fortress and peon first. repeat same steps and to reduce chance of death of illidan equip him with a town portal scroll to use once he is low on health. also buy anti magic potion to avoid stun from warlock for a while. use illidan's metamorphisis while planting to gain more health and buy time. in addition, it is possible to let illidan close all 4 portals without any protection. have a sorceress cast invisibility on him right after he starts to channel. because the invisibility only last two minute against the three minute channel time, have sorceress cast on illidan again at at least when two minutes left to channel or else will have to channel invisibility a third time if used at anything above two minutes. sorceress will be spotted and killed because all enemies are clustered around illidan. casting invisibility on one sorceress by another wont work because enemy can detect the spell. so use kael to banish a sorceress to get sorceress close enough to illidan to cast a second time. only reason enemy units cannot detect invisible illidan is because the number of enemies gathered around illidan is so large that the units that can see invisibility like succubis are out of range of illidan because they came through the portals later. repeat these steps for all four portals. however, at northwestern dimentional gate there will be infernals coming through first and will immolate illidan until he slowly dies. draw infernals away from illidan so further reinforcement without immolation will cluster around illidan or just kill infernals. invisibility must be cast on illidan at least twice per portal. also, build some structures to block akama's force from launching attack. as time goes by more of his forces will attempt to attack fel orcs but get stuck by structures. when he has a build up a huge assault force, destroy some of the structures to unleash a flood of draenei on the fel orcs and watch base get destroyed.
in the mission lord of outland, give akama land mines if they had not been used in previous missions and have akama set them off in the fel orc bases. there is enough mines to destroy both enemy champion, all orc bases, and the butcher. however, to kill magtheridon with mine, you have to preserve all mines to use on him only. it is also possible to destroy the forces guarding the demolishers without breaking the gate for optional objective effectively safeguarding demolishers from any attacks. don't try to attack the doom guard with one of the keys from behind the gate using demolishers because he will open the gate and destroy your units.
legacy of the damned scourge campaign: in the first mission King arthas, give all goblin land mines to arthas or sylvanas to set the stage for future use. also arthas could use a potion of lesser invisibility to sneak into the paladin base and set off land mines to destroy all three altars. the paladins will be shielded and can heal each other so it is preferable to attack them and waste their shield then use all land mines on them to ensure they all die at once even with heals.
in the second mission The flight from lordaeron, it is worth mentioning that there exists only one incidence where walls needed to be destroyed in order to obtain loot. this happens when arthas and meat wagons go up the ramp from the tomb of relics and on the other end of the ramp is the walls blocking arthas from getting the loot. without meat wagons it is not possible to destroy the walls. also, the meat wagons can be used to kill the dreadlord and the abomination bloodfeast guarding the exit simply by not destroying the gates and have the meat wagons attack at them from beyond the gate. the enemy cannot open the gate so eventually they will die from taking damage while your units take zero damage. it would be better have necromancer create skeletal mage to assist with the progress. just watch out for the infernal that the dreadlord calls down and destroy it before resuming meat wagon attack. using crypt fiend is ok too but make sure gate never falls and keep units some distance from gate.
in The dark lady mission, varimathras forces and the purple undead base can be manipulated into calling off their attacks. theres two ways to do this one is by mugthol the ogre and other is blackthorn the bandit. dont destroy the gate leading to blackthorn and dont destroy the rocks leading to mugthol. instead have a meat wagon either destroy one wall small enough for acolyte to get through but not larger units or clear the wooded area near the goldmine where blackthorn is and build a necropolis there. have syvanas and some banshees ready and use scroll of town portal to port her forces to blackthorn by clicking the area where blackthorn is but also within allowed range of necropolis. then possess him once there and build a base inside the sealed off town. if using the wall method, the undead forces of varimathras will still send troops to try and attack but will circle the town because they cant get through the opening. if done by portal method in which there is no opening at all then undead enemies will not send troop at all. do the same with the ogres by clearing trees in front of pile of rocks and build a necropolis. have sylvanas teleport past it and possess mugthol. once done the undead will not attack at all because the rocks are completely sealed off. it is also possible to kill blackthorn and mugthol without destroying gate or rock by charming the frost wyrm by the fountain and flying it over to kill them.
in the mission the return to northrend, buy a fleet of battleships and train a dozen crypt fiends. the ships cost no food so it can be unlimited. watch out for the flying couatls so it is preferabe to defeat a wave of couatls before launching attack. dont use frigate against couatl because they will get destroyed fast.have the battleships annihilate the naga base with crypt fiend support to web remaining couatls. then repair ships and destroy the blood elf base. frigates can be used against dragonhawk riders because they are weaker. sapphiron the frost wyrm can become extremely powerful when necromancer cast frenzy on it so use sapphiron to destroy weaker enemies but preferably not couatl because a wave of them might kill sapphiron. using goblin land mines carried over from last arthas mission is useful for the dragon guardians at the circle of power. the beasts will die instantly if some of the nine land mines are used.
dreadlord's fall mission can be won before both bases wake up. have land mines ready and use all of it on one base for instant destruction. then move on to the other base with existing troops to win.
a new power in lordaeron can be won by combining two bases to one side of map. there is a diamond of summoning inside the lordaeron marketplace near sylvana's base and an amulet of recall held by wendigos near garithos base. either one is fine but the diamond has unlimited use. there is a goblin merchant on each side of map but prefereably sylvanas side because the base blocking it is very weak. buy a staff of teleportation. and use it to get to garithos. then have garithos give sylvanas or varimathras the amulet of recall or have the forsaken heroes get the diamond first and use it to bring back acolytes. have acolytes haunt the upper gold mine near the dwarfs and station forsaken troops at fountain of health facing balnazzar base. this way garithos only worry about green base and four sides to defend two per base becomes predictable and only two sides to worry about. alternatively, after sylvanas or varimathras teleport to garithos, give him the staff and diamond or if he has amulet of recall. teleport garithos to forsaken base and summon some peasants there to build human base on the weak orange base near sylvanas by destroying it. again four sides get cut down to two for easier defense. alternatively, use the blocks off dwarves to your advantage. either build necropolis and/or town hall close to the rocks and teleport units to dwarves. if heroes have the kelen's dagger of escape equipped then they can blink inside the sealed off area and recall peasant and/or acolyte inside thus bypassing need to build and teleport. balnazzar's scourge forces will still attempt to attack the base sealed within the dwarf area as well as the other two undead bases but its futile. however the orange and green base have flying units and they can fly in to attack but any hero is enough to fend them off if there is a arcane vault or tomb of relic to buy potions. once again, land mines kept from last missions can be used anywhere like the demon gate in balnazzar's base or the flesh golem guarding the lordaeron marketplace near garithos.
in the next three missions, the goblin land mine is again useful against powerful enemies particularly the forgotten one in the mission The forgotten ones. on insane difficulty the mines wont be enough to destroy the final boss but on other modes it can. however, the forgotten one can still take significant damage to health if all mine are used.
in the last mission A symphony of frost and flame, use three or four shades to surround illidan while he is not moving the illidan's naga threat is gone. he will be unable to move but his nagas will still build bases on the four obelisks but without illidan to claim them then it is useless. again the land mines can be used on any enemy if it is still in the inventory slot.
the founding of durotar bonus campaign: in this campaign there are twenty six newly introduced items that never appeared anywhere in the campaigns before the bonus one. of these, there are twelve items from the first chapter, nine from chapter two, and five from chapter three that are either classified as unique, artifact, or grey but appears only in the bonus campaign. in chapter three The assault on theramore, kelen's dagger of escape makes it second appearance after appearing in A new power in lordaeron so it is not counted. in addition, there are three items that are purchasable from the marketplace and goblin merchant in theramore city and one in the voodoo lounge. one of the purchasable item in the goblin merchant is a unique consumable item granting statistics and is immediately consumed when bought. another unique consumable is a staff with five charges from act one.
this is pretty much all the methods i play the campaigns so far. if i forgot any i will add to this thread but hopefully i get some feedback everyone. thanks for reading and i want to thank the youtuber whose name ive forgotten that inspired me to play warcraft differently. most of these ideas are mine except the trapping illidan with shade strategy which i think is ingenious.
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