- Joined
- Aug 3, 2008
- Messages
- 257
i'm having a leak issue with this trigger
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Show Damage Creeps
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
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Loop - Actions
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Trigger - Add to Show Damage Creeps 2 <gen> the event (Unit - (Picked unit) Takes damage)
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Show Damage Creeps 2
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Events
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Conditions
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Actions
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Floating Text - Create floating text that reads (|c00623100- + ((String((Integer((Damage taken))))) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 128.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
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Show Damage red
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
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Loop - Actions
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Trigger - Add to Show Damage red 2 <gen> the event (Unit - (Picked unit) Takes damage)
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Show Damage red 2
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Events
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Conditions
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Actions
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Floating Text - Create floating text that reads (|c00D50000- + ((String((Integer((Damage taken))))) + |r)) above (Triggering unit) with Z offset 0.00, using font size 9.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 128.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Floating Text - Change the fading age of (Last created floating text) to 0.40 seconds
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