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[Trigger] a few useful triggers

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Level 5
Joined
Jul 25, 2008
Messages
155
A few useful triggers for hero wars:
Melee Initialization
  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Game - Set the time of day to 24.00
      • Game - Turn the day/night cycle Off
      • Player Group - Pick every player in (All players) and do (Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
      • Player Group - Pick every player in (All players controlled by a User player) and do (Player - Add 40 to (Picked player) Current gold)
      • Player Group - Pick every player in (All players) and do (Player - Turn Gives bounty On for (Picked player))
      • Player - Turn Gives bounty On for Player 4 (Purple)
      • Player - Turn Gives bounty On for Player 9 (Gray)
      • Player - Turn Gives bounty On for Player 11 (Dark Green)
      • Player - Turn Gives bounty On for Player 12 (Brown)
      • For each (Integer A) from 1 to 10, do (Set Income[(Integer A)] = 20)
      • Set End = 100
      • Set END2 = 100
      • Set END3 = 100
      • Set END4 = 100
      • Quest - Create a Required quest titled Changes and Updates with the description Changes: -Most hot..., using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
      • Quest - Create a Required quest titled Things to come with the description Things I want to in..., using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
      • Quest - Flash the quest dialog button
  • RedSpawnIncome
    • Events
      • Unit - A unit enters 1Make <gen>
    • Conditions
      • ((Entering unit) is A structure) Equal to False
    • Actions
      • Unit - Remove (Triggering unit) from the game
      • If ((Unit-type of (Entering unit)) Equal to Skorpion) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Rogue) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Centaur Archer) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 4)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Spider Crab Behemoth) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 8)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Dark Troll Shadow Priest) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 12)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Draenei Protector) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 14)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Black Drake) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 22)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Skeletal Mage) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 37)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Poison Treant) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 50)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Eredar Diabolist) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 100)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Hous lv. 2) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 100)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Bloodfiend) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 80)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Forest Troll Shadow Priest) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 90)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Furbolg Shaman) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 100)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Wraith) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 150)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Sea Giant Hunter) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 200)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Brood Mother) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 250)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Gnoll Assassin) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 350)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Siege Golem) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 500)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Harpy Queen) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 600)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Ancient Hydra) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 700)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Hous lv. 3) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Infernal Juggernaut) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 800)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Kobold Geomancer) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Thunder Lizard) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1200)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Avatar) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1400)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Magnataur Reaver) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1500)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Dire Mammoth) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1600)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Mur'gul Blood-Gill) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1700)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Murloc Plaguebearer) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1800)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Nerubian Queen) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 1900)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Ogre Mauler) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Berserk Wildkin) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2100)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Giant Polar Bear) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2200)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Polar Furbolg Champion) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2300)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Razormane Medicine Man) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2400)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Lightning Revenant) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2400)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Beschworene Krabbe (Level 3)) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 2500)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Hous lv. 4) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 100000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Tuskarr Sorcerer) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 10000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Elder Voidwalker) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 15000)) else do (Do nothing)
      • If ((Unit-type of (Entering unit)) Equal to Skeletal Marksman) then do (Set Income[(Player number of (Owner of (Entering unit)))] = (Income[(Player number of (Owner of (Entering unit)))] + 20000)) else do (Do nothing)
  • RedSPawn2
    • Events
      • Unit - A unit enters 1Make <gen>
    • Conditions
      • ((Entering unit) is A structure) Equal to False
      • team2 Equal to 1
    • Actions
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Player 4 (Purple) at (Random point in Spawn2 <gen>) facing Default building facing degrees
  • Setup Board Copy
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Leaderboard - Create a leaderboard for (All players) titled Hero Line War
      • Set theboard = (Last created leaderboard)
      • Leaderboard - Add Player 4 (Purple) to theboard with label Team 1 Chances: and value End
      • Leaderboard - Add Player 9 (Gray) to theboard with label Team 2 Chances: and value END2
      • Leaderboard - Add Player 11 (Dark Green) to theboard with label Team 3 Chances: and value END3
      • Leaderboard - Add Player 12 (Brown) to theboard with label Team 4 Chances: and value END4
 
Level 24
Joined
May 9, 2007
Messages
3,563
Sorry, but these triggers are amazingly simple.

Their is nothing interesting about them, or any good triggering. Still they are functional, and complete the purpose.

Good for your map. Not really worthy of sharing.

Still it is good that you tried. If you seriously want to help people, put more time into it and create a tutorial about Hero War maps. And instructions on some basic elements of them.
 
Level 5
Joined
Jul 25, 2008
Messages
155
Well Im doing that aswell, but people who are doing hero wars/tower wars/tower defense might be interested :)
 
Level 29
Joined
Jul 29, 2007
Messages
5,174
Not unless they have really big problems, as this is very simple, it is only right for your map (meaning that they have to create their own stuff anyways), and you didn't even put a test map.

Anyway, this is really useless. Please don't open now 100 threads with this things.
 
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