So I've been spending some time trying to make a dynamic conversation where the player can respond in some form of cinematic mode to a unit. Just like in any other rpg where you have options on what you choose to say. I've come to the conclusion that it would be most effective to make these kinds of triggers based on stings that have to do with topics (kind of like the way dialog works in the Elderscrolls games). That way whenever you talked to someone there would be a list of topics and they would be related to strings... but the problem is I'm completely stumped right now on how to make a dynamic conversation that doesn't fall apart.
Any suggestions on where I could start?
PS. I looked for tutorials on this but I could not find any.
Any suggestions on where I could start?
PS. I looked for tutorials on this but I could not find any.