Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
heya! i'm a noob out here. even though i'm not familar with hashtables, i understand some of the lines but i dont know how to make those by myself. Can you suggest me guys where to start in making GUIs?
I'm sorry to bother, but when I want to save "value" of "value" of "value" in "hashtable" and I have imported triggers, I see a function like (triggering unit) or (picked unit) that I cannot access when creating my table.
like save knockbackSpeed of (Key Speed) of (target unit of ability) of Knocktable.
for quite a while I was reading trying to learn/understand hashtables but everytime I tried to make one it didn't make any sense and only now that I noticed that I cannot find such functions, is it a bug related with JNGP editor or with patch 1.27a? (I Know 1.27b messes up the command card buttons)...
It's down to the logical frame for accessing them actually by using Key(unit). If it's a singular unit, just keep it in a variable, for multiple objects, it goes into the logic flow for the triggers you aim to create. You can refer to Spell Section, some users create spells with hashtables and you might want to take a look on how they did it.
I may be wrong but it makes no sense to me that the "Tank Attack End" trigger turns off itself. Shouldn't it rather turns off "Tank Attack Loop" instead ?
It's been quite a long time I didnt do some WC3 GUI, did I miss something about that trigger ?
MUI = Multi-unit instanceable. Basically if your spell can be cast by two different units at the same time without issues, then it is "MUI". I have a visual example here if you want to know more:
Contents Introduction MUI Dynamic Indexing Comparison Credits A Introduction Dynamic indexing is a technique used to ensure that your spell or code can be ran multiple times without any MUI issues. At first, it is incredibly daunting to look at. This tutorial aims to show it in a better...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.