- Joined
- May 24, 2009
- Messages
- 55

Gameplay : Hero Defense/ Survival/ Waves/ Boss
A hero defense/survival map, where the only thing each players have to defend is only
their own lives. Bound by the harsh cold environment, heroes can only stay alive while
being near to the encampment's fireplace, venture far, and the cold weather will knock
them out cold. Heroes will attempt to defend themselves against waves of creeps until
finally a round boss arrives.
Once the round boss is defeated, any killed heroes will be revived, if every hero falls,
then it is over.
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Features:


- 2 Hero types available for now, here is the Death Knight and Champion.

- Damage Meter on bosses to determine who did the most damage & properly reward
contributing players
Other Features:
- AI players available to spruce things up in single player
- 6 Bosses at the end of each wave rounds
- 2 Random Boss skills to pair with Boss's Ultimate Skill
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"Hero Talent Tips"

Hero talent possibilities:
With 45 talents for each hero(15 talents in separate 3 talent trees), it's possible to
develope them to a Tank, Damage Dealeror a Hybrid of the two.
Tanking : Recommended 5/5/15
Tanking talents are always the 3rd skill. And the early 1-4 talents of each tree always
gives stats. Maxing the 3rd tree and picking the early few stat talents of the other 2
trees will be a safe recommended setting for a tanker.
Damage Dealer : Recommended 15/10/0 or 10/15/0
The 1st and 2nd talents are always damage talents. Maxing either 1 of the 2 will give
you a significant damage edge. For added survivability or utility for the team, a few
points in the tanking talents are always welcomed.
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"Bosses Tips"

Boss's Skills:
Bosses have 4 abilites in all, 1st and 2nd skills are selected at random, the 3rd is fixed
and usually works in combination with their 4th Ultimate skills. When attempting to cast
the 1st, 2nd, and 3rd skills, the boss's color will change. The casting of an Ultimate
skill by the boss will be marked by a scorching effect on the ground.
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Rantings:
-An already old project, didn't really want to proceed after I found out there's already
something almost similar to the concept, but after giving it a few thoughts, mmm,
it can't be that similar, can it?
-Not every element has been really balanced, I can only tune things at a multiplayer
environment with my.. null bots. This may take a while.
-Map is unprotected, just give credit to where credit is due.
Looking forward to feedbacks.
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Latest Changelog Updates
1.19b
- Added 2 talent trees to Infiltrator.
- Re-Tuned Infiltrator abilities.
- Reworked buff systems, to promote stackable item/skill buffs.
- Replaced some ability icons.
- Added new final boss, Grimaudon the Frigid Knight.
Note: Due to some unknown causes, I'm unable to make enemy dummy units to channel spells for more
than 3 seconds, neither do I know a way around this at the moment.
1.19 (1.19a HotFix)
- Chainz escape attempts now shows an amount.
- Fixed Unbroken's Tentacles to spawn slightly less far and deals less damage.
- Increased Ankh of Reincarnation price to 100g.
- Death Knight's Rune of Blood now has a longer cooldown.
- Death Knights no longer gains any armor in the Blood talent tree.
- Re-tuned Champion's damage output. Mortal Strike deals more damage with less cooldown.
- Introduced beta-stage hero, Infiltrator. No talents yet and some skills are not permanent.
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1.18c
- Removed irrelevant skills from the Champion.
- Tweaked defeat check condition.
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1.18b
- Added possible potion drops to Banshees, Rampagers and Chainz.
- Ankh of Reincarnation available for purchase.
- Added map information and story in quests.
- Fixed Chainz not devouring hooked targets.
- Reduced Chainz's Hook damage.
- Attacks now properly generates mana.
- Auto selects hero and hero camp at map start.
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1.18a
- Fixed a few Boss skills.
- Added potion(now Spirit Flask) effectiveness element, scales with Strength.
- Renamed select Bosses and Skills.
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1.18
-New Boss Cast System.
-Fixed Hero Revivals.
-New Boss Behaviour System(Agro).
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1.17b
-Fixed the defeat condition.
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1.17a
- Fixed preview picture.
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1.17
- There will be a warning when Chainz attempts to hook a player, now it is possible
to escape from Chainz via a spamming of the ESC key. - Idea by Zack1996
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Map Direction as of version 1.19
Currently I'm giving more attention towards finishing with the core gameplay concept before
adding more content(Heroes, Bosses, Items), which explains why there's only a few heroes
and bosses all this while. Infiltrator is an exception, 2 heroes are way too limited

Also, I'm open to suggestions on these subjects:
Boss Skills - one ability for his Ultimate.
Infiltrator Model- Basically a model of a Rogue/Thief/Agility hero.
Note: Due to having broken the "100% completed Maps should be uploaded in the Hive's Map Resource Section",
this map is no longer downloadable in the Hive's Map Resource Section. Silly me

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Credits
BerzekeR - Wound Poison (Spell)
Oblivions_Wrath - Weaponless Models (Model)
Zack1996 - Whirlpool spell (Spell)
Elfian - Damage Detection System
Shdow89 - Grenade Spell (Spell)
Dan van Ohllus - HeroDeathKnightNoHorse (Model)
b17rider - FelGuard (Skin)
General Frank - OrbBlood (Model)
l0w_kwaliti - Force Edge (Model)
HappyTauren - DragonBlade (Model)
assasin_lord - HeroGlow (Model)
Tinki3 - MeatHook (Spell)
Unknown - Charge (Spell)
RMX - Spinning Vortex (Spell)
Jigrael - Demon Knight (Model)
Crazy Russian - Icon(s)
SkriK - Icon(s)
Devine - BloodElementalMissile

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