mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
Ok, here are my notes:
1. First of all, I really like the idea of getting a hero as a reward from creeping. However, in terms of balance, this is just completely unpredcitable and in all likelihood will cause issues. It's also something that most players would not consider to be a mechanic they'd expect in a melee map.
2. Itemdrop look fine in general. Howeve, I did not check that each location of creeps and itemdrops is perfectly mirrored.
3. Peronally, I'm not the biggest fan of the visual design of the middle, the flames are just too distracting.
4. The middle are could be more open for teamgames (in particular near the expansions). The outer areas are mostly fine though.
5. Mercs bought at the southwestern merc camp can become stuck.
6. I like the general layout of the map.
7. Aesthetically, I would try to mix at most two different "types" of creeps per camp. But of course, for gameplay this is irrelevant.
8. Overall, I believe that in principle, the concept of the map has a lot of potential, but there are just too many design choices that will probably alienate the majority of wc3 players.
So altogether, there is only one real, but easy-to-fix bug (5). Change that and the map is ready for approval. Until then, map set to Awaiting Update.
1. First of all, I really like the idea of getting a hero as a reward from creeping. However, in terms of balance, this is just completely unpredcitable and in all likelihood will cause issues. It's also something that most players would not consider to be a mechanic they'd expect in a melee map.
2. Itemdrop look fine in general. Howeve, I did not check that each location of creeps and itemdrops is perfectly mirrored.
3. Peronally, I'm not the biggest fan of the visual design of the middle, the flames are just too distracting.
4. The middle are could be more open for teamgames (in particular near the expansions). The outer areas are mostly fine though.
5. Mercs bought at the southwestern merc camp can become stuck.
6. I like the general layout of the map.
7. Aesthetically, I would try to mix at most two different "types" of creeps per camp. But of course, for gameplay this is irrelevant.
8. Overall, I believe that in principle, the concept of the map has a lot of potential, but there are just too many design choices that will probably alienate the majority of wc3 players.
So altogether, there is only one real, but easy-to-fix bug (5). Change that and the map is ready for approval. Until then, map set to Awaiting Update.