I am making a map that needs balance, so i figured out a way to fix up to 80% of my proplems. I got 5 Questions that i need the right answer on to fix it all. +Rep for help.
First Question:
When one unit of a player group of 10 kills a enemy unit, how can i increase all of the units Mana Points by 5, HP by 15, Armor by 0.25, Damage by 1 ? Is that possible?
Second Question:
Is it possible to Scale a spell to a units mana points?
Example of a Spell Tooltip: The Cold Veins effect will reduce the target enemy units move speed by XX and heal yourself by the mana points you have. (200 MP = 200 HP healed.)
Third Question:
How do i make unit NOT help other units when they get attacked? (I have allready set the >Call for Help Range< in >Gameplay Constants< to 75).
Example: When i attack a unit in 300 range of another, the other unit will make a Attack Move to the distance of the battle.
Fourth Question:
Is it possible to make a spell value to a UNITS attack damage? Hit points, regeneration, MP regeneration? Also, can i make these values effect the cooldown?
The last Question:
Can i make a units attack, damage the target enemy units armor? Like 20 damage will reduce 1 armor? This is not a spell but just a normal attack?
And can i make every 10 attack of a unit increase armor by 1?
Please Help if you can atleast one answer that is not answered.
First Question:
When one unit of a player group of 10 kills a enemy unit, how can i increase all of the units Mana Points by 5, HP by 15, Armor by 0.25, Damage by 1 ? Is that possible?
Second Question:
Is it possible to Scale a spell to a units mana points?
Example of a Spell Tooltip: The Cold Veins effect will reduce the target enemy units move speed by XX and heal yourself by the mana points you have. (200 MP = 200 HP healed.)
Third Question:
How do i make unit NOT help other units when they get attacked? (I have allready set the >Call for Help Range< in >Gameplay Constants< to 75).
Example: When i attack a unit in 300 range of another, the other unit will make a Attack Move to the distance of the battle.
Fourth Question:
Is it possible to make a spell value to a UNITS attack damage? Hit points, regeneration, MP regeneration? Also, can i make these values effect the cooldown?
The last Question:
Can i make a units attack, damage the target enemy units armor? Like 20 damage will reduce 1 armor? This is not a spell but just a normal attack?
And can i make every 10 attack of a unit increase armor by 1?
Please Help if you can atleast one answer that is not answered.
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