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(4)Sunken Sandria

Submitted by Zucth
This bundle is marked as pending. It has not been reviewed by a staff member yet.
(4)Sunken Sandria
Map Design by Zucth
Players Recommend: FFA, 1V1, 2V2, 1V1V1.

Theme: Desert Sunken Ruins, Sand,Less Ruins

Note: This time is just a normal melee map.

Unit Building:
12 gold mines[12500] + 4 extra gold mines(corner)[18500]
2 Goblin Merchant
2 Marketplace
2 Mana Fountain
2 Life Fountain
1 Tavern (Mid)

All Unit Camp:
-Mostly-
Golem
Elemental
Infernal
Acolyte Type
Stormreaver Type
Revenant
Skeleton Type
-Less-
Doom Guard
Wildkin

Color Camp:
Green 8
Orange 10
Red 13

Area Like:
Sand, Large Different Layers, Less Trees, Much Gold, Large Of Empty Space, Heavy Wind, Item drop rate is in the middle.

Gameplay Type: Close distance to other players, but camp are in the way. best to attack in the night time in the early late game. Late game will have the interest of the middle ring way which have all the fountain type on their way camp the army will get a tons of regeneration, and some are in front of their way to the start base... After late period will get a critical in the mid tavern and corner gold mines, recommend of fly units. Or did you see the different from me then try play this out then...
Contents

(4)Sunken Sandria (Map)