mafe
Map Reviewer
- Joined
- Nov 2, 2013
- Messages
- 865
I gotta say, the map really looks impressive (visually). Nice and unique combination of tilesets, and a lot of attention to details
Regarding gameplay, to me this looks like an FFA map to me. For 2v2, I think having both main bases and natural expansions on high ground would not be the best idea.
The layout is ok, but compared to the other maps from you which I recently reviewed, it really shows here that the visually different parts of the map make it much easier to "understand" the structure of the map.
What I think might be minor improvements:
1. The itemdrop at the shops are kinda strong, a lvl 2 charged instead of 3 would be enough.
2. The main bases could have more building space, especially because nightelves dont chop trees.
3. Technically safe wisp trees again, but for FFA/2v2 it's not really relevant.
4. Near some expansion, the edges of the map are visible.
5. It's somewhat confusing that the creeps at the labs/market are the same, but the drops are different.
What I like (in addition to what I mentioned above):
5. For once, the idea of opening a path by cutting down trees is implemented in an interesting manner.
6. Runes of rebirth for 2v2/FFA could be interesting. Particularly nice is that many people are fond of the makrura deepseer, which was removed from the merc camps by blizzard recently.
Map approved.
Regarding gameplay, to me this looks like an FFA map to me. For 2v2, I think having both main bases and natural expansions on high ground would not be the best idea.
The layout is ok, but compared to the other maps from you which I recently reviewed, it really shows here that the visually different parts of the map make it much easier to "understand" the structure of the map.
What I think might be minor improvements:
1. The itemdrop at the shops are kinda strong, a lvl 2 charged instead of 3 would be enough.
2. The main bases could have more building space, especially because nightelves dont chop trees.
3. Technically safe wisp trees again, but for FFA/2v2 it's not really relevant.
4. Near some expansion, the edges of the map are visible.
5. It's somewhat confusing that the creeps at the labs/market are the same, but the drops are different.
What I like (in addition to what I mentioned above):
5. For once, the idea of opening a path by cutting down trees is implemented in an interesting manner.
6. Runes of rebirth for 2v2/FFA could be interesting. Particularly nice is that many people are fond of the makrura deepseer, which was removed from the merc camps by blizzard recently.
Map approved.