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3Dsmax and warcraft3

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Hello guys,I'm from slovakia. I'm a 3d graphic designer. I work with 3ds max and photoshop ... I wanna make custom models into warcraft 3. I model a model, map it, and make texture for it. I convert it from .obj file to .mdx and texture from tga to blp but i have a problem, model isnt correctly textured and I would say that it isn't mapped. What I'm doing wrong? Are export settings to .obj file important?:eekani:
 
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