• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

3Dsmax and warcraft3

Status
Not open for further replies.
Level 1
Joined
Oct 28, 2011
Messages
1
Hello guys,I'm from slovakia. I'm a 3d graphic designer. I work with 3ds max and photoshop ... I wanna make custom models into warcraft 3. I model a model, map it, and make texture for it. I convert it from .obj file to .mdx and texture from tga to blp but i have a problem, model isnt correctly textured and I would say that it isn't mapped. What I'm doing wrong? Are export settings to .obj file important?:eekani:
 
Status
Not open for further replies.
Top