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3DS Max Art Projectile

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  • When a projectile is created, it runs its "birth" animation followed by its "stand" animation. Then its "death" animation is played upon impact. Name your animations accordingly.
  • Get NeoDex and export the mdx (follow the instructions/guide over there).
  • Import it into your map. Save. Then set it has the projectile art using the object editor.
 
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