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3ds max 5 animation problem

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Apr 18, 2011
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Hello guys, I encounter this weird problem.
every time I use 3dsmax 5 art tool (preview model) the bone geometry is always showing. and also the bone is not link to the mesh even the mesh is "skinned"
I attached a screenshots of my problems.

thank you for reading this.
 

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Generally you don't need to use max bones, unless you are doing IK (which are with certain tool later converted to ordinary mesh). You can animate whole part of geosets, but it's not recommended. Usually I make bones from small boxes, positioned at pivot points, then marked as 'bone'. I didn't see how you rigged it, but for 3dsmax5 the usual procedure is to break the mesh (detach) into various parts you want to move, each part linked to the bone. There may be holes at first, but select all parts you want to be connected and mark them as connected in user property editor.
 
Level 1
Joined
Apr 18, 2011
Messages
3
Generally you don't need to use max bones, unless you are doing IK (which are with certain tool later converted to ordinary mesh). You can animate whole part of geosets, but it's not recommended. Usually I make bones from small boxes, positioned at pivot points, then marked as 'bone'. I didn't see how you rigged it, but for 3dsmax5 the usual procedure is to break the mesh (detach) into various parts you want to move, each part linked to the bone. There may be holes at first, but select all parts you want to be connected and mark them as connected in user property editor.


wow! thank you again for your response, I solve all the problems by getting ideas from you replies.
this thread can be close now.

Thank you very much!.
 
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